2008-11-06, 05:32 PM
(This post was last modified: 2008-11-06, 05:56 PM by Takebacker.)
I laughed when you brought torpedo up at this point. This is what i sent shrapnel yesterday, and the changes mentioned are already implemented in our gunslinger guide on basil.
Torpedo is good for your build since it does not max burner, but because of all that mobbing with amp is more advantageous than torpedo.
For the record, #6 i didn't send shrapnel and with mid level amplification and a 100%ed peacemaker i can hit 10ks with burner very easily and 5-7ks with cooling. I can probably do 20-25ks on fire weak with max amp.
Also, for raw damage percents since amp increases both cooling and burner by 200% i think that makes the percents per second 780% (torpedo) vs 682% (B & C). I'm not entirely sure since saph hasn't confirmed but yeah. Further more, if the monster is weak to one element and neutral to the other then mobbing that monster becomes stronger than torpedo. I don't think that ever happens though so it's not that big a deal.
Takebacker Wrote:I started on a Pserver with captains ship working, which i think i told you about in our last string of PMs yes?
Well, having recently been maxing torpedo and amp i've kinda discovered something interesting that before publishing in our guide should see your and saphs eyes so it isn't just an idea.
The question i wondered was basically "which is better, torpedo or burner and cooling with amplification?"
Having played around a lot i realized how both methods play out in mobbing monsters and basically came to the conclusion that amplification makes torpedo much less useful than it already was. I've been talking to kazoo about it for the past hour since we're re-vamping both our guides and he agrees with me. xD
Yeah, i still know that mobbing doesn't happen that much in 4th job, but it's still worth it to use the most advantageous mobbing skill for when it does.
Here are my reasons:
Takebacker Wrote:1) Torpedo allows for almost NO mobility. With burner and cooling, it's VERY easy to jump around the map alternating between the two whereas with torpedo you're basically stationary while doing it. Of course you can demount and move around, re-mount and torpedo some more but that wastes a lot of time. There's also the option of moving around IN the ship and burner/cooling about but the ship is insanely slow ; much slower than regular speed. Not to mention you can't move as much with the help of recoil in the ship.
2) Looking over the lists of high level training spots, nothing is resistant to anything except for a select few. On those resistant or immune, mobby monsters, torpedo is technically better. The only resistant monster torpedo would be amazing at is one place in GMS though, which is crimsonwood guardians which would probably get us worse %/h compared to skeles/newties and also because of my next point.
3) If you're going to mob at all, the mobs are going to do relatively high, survivable, damage very fast. After discovering battleships real HP, it's pretty obvious that mobbing in the ship is a fairly bad choice because it will break faster. Regardless of whether or not you're 19x with 13x+ HP on the thing, lower exp is pretty bad. O_o
4) Burner and cooling is faster than torpedo by at least 23 casts a second. (100 compared to torpedo's 77) I think you know how fast they both are when alternated, but the thing is that torpedo is MUCH slower than what we thought before. Previously torpedo was thought to be as fast as cannon and....that's no where near true. This makes the raw damage cap smaller, and that's not even counting the now extremely significant DoT damage burner would be doing.
Also, both skills work very very well on a macro.
5) Maxing amp earlier is advantageous for the longer freeze as well, but we're going to do 16 amp -> support octo -> max amp in our build.
6) Bouncing off #5, because maxing amp is useful for it's freeze as well it allows you to hold off on torpedo until other skills are maxed. This means skills like homing, MW, support octo, etc etc can be at a higher level thus making you stronger.
There is probably more that i forgot in our monstrous conversation, but i think those points are enough to show that amp makes burner and cooling better to use over torpedo.
Torpedo is good for your build since it does not max burner, but because of all that mobbing with amp is more advantageous than torpedo.
For the record, #6 i didn't send shrapnel and with mid level amplification and a 100%ed peacemaker i can hit 10ks with burner very easily and 5-7ks with cooling. I can probably do 20-25ks on fire weak with max amp.
Also, for raw damage percents since amp increases both cooling and burner by 200% i think that makes the percents per second 780% (torpedo) vs 682% (B & C). I'm not entirely sure since saph hasn't confirmed but yeah. Further more, if the monster is weak to one element and neutral to the other then mobbing that monster becomes stronger than torpedo. I don't think that ever happens though so it's not that big a deal.


