2011-12-20, 04:54 PM
The Australian Christmas 2011 update in a nutshell based on what I've seen of the weapons:
Pomson 6000
A Righteous Bison that also drains UberCharge and Cloak from Medics and Spies. Complete with only four shots. I've heard it referred to as "brain-dead", since you can just spam it down a choke point and drain, drain, drain. The fact that it never runs out of ammo does not help.
Eureka Effect
Alt-fire only works with the weapon out, but teleporting back to spawn nets you full health and ammo/metal. There's a short taunt before you actually teleport.
Phlogistinator
Takes around 200 Fire damage to charge, alt-fire makes you taunt, at which point you are fully healed and gain crits for 10 seconds. While taunt-activating, you gain 90% damage reduction. However, Mmmph crits only affect the Phlogistinator, and not any other weapon you have.
Manmelter
Infinite-ammo flare gun with the capability to extinguish teammates since the Phlogistinator can't. Unfortunately, the weapon can only crit through extinguishing, and doesn't even mini-crit on already-burning enemies.
Third Degree
It's okay. Situational, like all weapons should be. Get a good two or three whacks on someone being healed, and you kill their Medic. Or you could give those whacks to the Medic and the patient is damaged as well.
Spy-Cicle
This weapon is ridiculous in both ways. It's Overpowered in the fact that it uses Your Eternal Reward's silent stabbing AND makes you completely immune to fire for 2 seconds if you have it out and are set on fire. It's Underpowered in the fact that any Pyro worth his salt is going to shotgun you after you stop taking fire damage. Or he could just set you on fire again two seconds later. And you lose your knife for fifteen seconds. Since I don't play Spy ever, I'm not sure which it is, if it's anything at all.
Holiday Punch
It's a Knife-Sandman combo for the Heavy. Punch a guy in the back and they are "stunned" for a few seconds. I really don't see a point to this, except for goofing around. Because, A. when are you ever going to get behind someone as a Heavy, and B. Why don't you just Minigun/Shotgun them to death instead?
Wrap Assassin
Basically, it's a Sandman that causes bleed instead of stunning, and you can't improve the effect by hitting at longer distances. It's good if you can aim the Sandman well, but crap otherwise.
Pomson 6000
A Righteous Bison that also drains UberCharge and Cloak from Medics and Spies. Complete with only four shots. I've heard it referred to as "brain-dead", since you can just spam it down a choke point and drain, drain, drain. The fact that it never runs out of ammo does not help.
Eureka Effect
Alt-fire only works with the weapon out, but teleporting back to spawn nets you full health and ammo/metal. There's a short taunt before you actually teleport.
Phlogistinator
Takes around 200 Fire damage to charge, alt-fire makes you taunt, at which point you are fully healed and gain crits for 10 seconds. While taunt-activating, you gain 90% damage reduction. However, Mmmph crits only affect the Phlogistinator, and not any other weapon you have.
Manmelter
Infinite-ammo flare gun with the capability to extinguish teammates since the Phlogistinator can't. Unfortunately, the weapon can only crit through extinguishing, and doesn't even mini-crit on already-burning enemies.
Third Degree
It's okay. Situational, like all weapons should be. Get a good two or three whacks on someone being healed, and you kill their Medic. Or you could give those whacks to the Medic and the patient is damaged as well.
Spy-Cicle
This weapon is ridiculous in both ways. It's Overpowered in the fact that it uses Your Eternal Reward's silent stabbing AND makes you completely immune to fire for 2 seconds if you have it out and are set on fire. It's Underpowered in the fact that any Pyro worth his salt is going to shotgun you after you stop taking fire damage. Or he could just set you on fire again two seconds later. And you lose your knife for fifteen seconds. Since I don't play Spy ever, I'm not sure which it is, if it's anything at all.
Holiday Punch
It's a Knife-Sandman combo for the Heavy. Punch a guy in the back and they are "stunned" for a few seconds. I really don't see a point to this, except for goofing around. Because, A. when are you ever going to get behind someone as a Heavy, and B. Why don't you just Minigun/Shotgun them to death instead?
Wrap Assassin
Basically, it's a Sandman that causes bleed instead of stunning, and you can't improve the effect by hitting at longer distances. It's good if you can aim the Sandman well, but crap otherwise.
