2008-11-05, 10:07 PM
Pirates and CWK hold equal interest, but as many have said before, the keep basically screws with the ranged classes who can't take much damage. Such a drastic change from low 80's to the mid 80's.. 500 damages to 1500 damages isn't too friendly...
I at least have enough HP to take touch damage, but still have not enough to live a magic attack. Thus I'm more swayed to the Pirates way, where i'll make another character to play with =P (lol too many secondary characters- cleric, bandit, spearman, sin, you name it, i have it). I want to have the feeling of survivability once again xP
But i hope that the inside of cwk is accessible through other means, because at this point, the ranged classes have to be at least level 110 (maybe even higher.) to have that much HP without the use of nx hp washing.
I at least have enough HP to take touch damage, but still have not enough to live a magic attack. Thus I'm more swayed to the Pirates way, where i'll make another character to play with =P (lol too many secondary characters- cleric, bandit, spearman, sin, you name it, i have it). I want to have the feeling of survivability once again xP
But i hope that the inside of cwk is accessible through other means, because at this point, the ranged classes have to be at least level 110 (maybe even higher.) to have that much HP without the use of nx hp washing.

