2011-12-12, 07:49 PM
So I have been chatting with Josh and I realized that if there any complaints about major "balance issues" with LoL...Riot has actually done a great job with that.
Yu-Gi-Oh TCG? There's too many elements that break that game already, trololol. The developers of that game forget to consider the overall picture (aka, what they have released already), and release something that becomes game-breakingly OP (by itself or syngergizes with other already-released cards) and ends up on the ban list almost immediately. (I can go ahead and list a few of them out, but this isn't the right place to do so =P). And nerfing in Yu-Gi-Oh TCG is much more difficult due to the nature of the game and the limited options to actually "nerf" OP cards.
(Though thinking about this is kind of mind blowing at times, especially if its a game that you played when you were of elementary-school age
)
Just wanted to throw it out there. xD If I'm comparing apples to oranges, my apologies.
Yu-Gi-Oh TCG? There's too many elements that break that game already, trololol. The developers of that game forget to consider the overall picture (aka, what they have released already), and release something that becomes game-breakingly OP (by itself or syngergizes with other already-released cards) and ends up on the ban list almost immediately. (I can go ahead and list a few of them out, but this isn't the right place to do so =P). And nerfing in Yu-Gi-Oh TCG is much more difficult due to the nature of the game and the limited options to actually "nerf" OP cards.
(Though thinking about this is kind of mind blowing at times, especially if its a game that you played when you were of elementary-school age
)Just wanted to throw it out there. xD If I'm comparing apples to oranges, my apologies.

