2011-12-09, 10:10 PM
A "Proprietary format" is any format which is not publicly standardized. XML is a public standard. You can go read about it on W3C and create XML that anyone can read just fine. INI files are not standard. Not all INI files can be read by all parsers, so INI files tend to be proprietary.
The WZ files are a proprietary format. Wizet looked at the world around them and was unhappy with the current solutions for data storage (especially having to mix images and data together), so they rolled their own format. Blizzard Entertainment rolled their own proprietary format for their MPQ files and have used it across multiple games.
All a format does is represent how data is stored.
The WZ files are a proprietary format. Wizet looked at the world around them and was unhappy with the current solutions for data storage (especially having to mix images and data together), so they rolled their own format. Blizzard Entertainment rolled their own proprietary format for their MPQ files and have used it across multiple games.
All a format does is represent how data is stored.
