2011-12-09, 05:35 AM
Beginning of 3rd job is terrible.
1 spike -> 1 reinforce, power boom, jump -> max power boom -> max jump -> max reinforce -> max spike -> whatever
The times when spike is going to ohko just as much as power boom is basically zero, so having it as burst damage is extremely valuable both for warding off KSers and training faster. Jump is next because the extra distance is crucial. You wouldn't want to use it and then not actually reach the platform. Reinforce for obvious reasons. Spike because it's strong. Whatever after that because...well i don't really know what's better between counter/rush/dice. I'm doing dice, just because it's nice.
1 spike -> 1 reinforce, power boom, jump -> max power boom -> max jump -> max reinforce -> max spike -> whatever
The times when spike is going to ohko just as much as power boom is basically zero, so having it as burst damage is extremely valuable both for warding off KSers and training faster. Jump is next because the extra distance is crucial. You wouldn't want to use it and then not actually reach the platform. Reinforce for obvious reasons. Spike because it's strong. Whatever after that because...well i don't really know what's better between counter/rush/dice. I'm doing dice, just because it's nice.

