2011-12-08, 09:49 AM
Gladiator's damage isn't any higher than a moonlord. The mobility doesn't really matter since moonlord can easily get 1 point into forward thrust, triple slash, and dash slash/combo.
It's pretty much the problem I've been having with my SM (when I was talking about getting surrounded before). You just take so much damage, and get interrupted so easily, because your abilities have low super armor breaking capabilities as well as giving you a low amount of super armor. Look at this dude
If you look at how much health he's losing, he would have died multiple times in that dungeon if it weren't for the amount of food that dropped. He's a hybrid SM going for crit (he's over crit cap) which is similar to the build I currently have except I went for phys damage/strength rather than crit.
[video=youtube;sRUpzxyL1dY]http://www.youtube.com/watch?v=sRUpzxyL1dY[/video]
Then you compare it to something like this. Moonlord can keep combos going while still using the phys movement abilities. [video=youtube;k4OuU8f3UjQ]http://www.youtube.com/watch?v=k4OuU8f3UjQ[/video]
It's pretty much the problem I've been having with my SM (when I was talking about getting surrounded before). You just take so much damage, and get interrupted so easily, because your abilities have low super armor breaking capabilities as well as giving you a low amount of super armor. Look at this dude
If you look at how much health he's losing, he would have died multiple times in that dungeon if it weren't for the amount of food that dropped. He's a hybrid SM going for crit (he's over crit cap) which is similar to the build I currently have except I went for phys damage/strength rather than crit.
[video=youtube;sRUpzxyL1dY]http://www.youtube.com/watch?v=sRUpzxyL1dY[/video]
Then you compare it to something like this. Moonlord can keep combos going while still using the phys movement abilities. [video=youtube;k4OuU8f3UjQ]http://www.youtube.com/watch?v=k4OuU8f3UjQ[/video]

