2011-12-07, 04:38 PM
GhostShip Wrote:None of this stuff was buffed more for f/ps to make us balanced. Dots activate slower than an attack, so if even if they made up the damage we'd still be getting outdamaged. I'm fairly certain that chain lightning is also a faster attack than paralyze, furthering the gap between our damage. I didn't mention the amount of hits because the disparity between damage per attack was so damn high.
At a boss with 70% PDR, with maxed AA (Ignore 20% PDR), every 100% DoT is equivalent to doing an extra 163% (without criticals) on a skill with a delay of 720 ms (paralyze). So that means that Paralyze's 140% DoT is worth the same as adding an extra 228% to Paralyze's "main attack" for a total of 1,188"%". Now consider that in the optimal scenario, a F/P spends LESS than half the time using Paralyze (even the DoT alone on 2nd job Poison Breath is stronger than casting Paralyze!), and I don't see what you're complaining about.
Not to mention that Mist Eruption is way stronger than Glacial Chain, unless you hit the damage cap. Then we're back to the # of hits that a skill does.

