2008-07-09, 11:35 PM
xDae Wrote:My guide isnt cool enough to be stickied
Ima go and make it better
I'm surprised mine was even stickied in the first place

Hazzy Wrote:Rapid Fire still does half the damage of Cannon Ball and at almost twice the cost of Triple Fire. D:
I still see Rapid Fire being maxed early. D: What exactly is it good for?
I think the build should save Rapid Fire 'till a later level and get Torpedo/Cannon/Octopus/Air Strike/Amp first. :o
I still maxed Rapid Fire early because you can't rely on Battleship all the time. If it breaks you're stuck with 3rd job damage until the cooldown ends. All I really changed in the build was max Battleship Cannon before starting on Advanced Homing.
My 4th job build is largely based on that level 150 Captain @ Peak, since she is the most skilled one I've seen so far. I don't know what order she got the skills at but we both end up having the same build at level 150 (well, before I decided to max Advanced Homing later on).
I think my current 4th job build is the better way to go since it provides a good balance of all Captain skills. Level 16 Battleship Cannon is still a good 50% stronger than maxed Rapid Fire. The upside to this is that you don't have to resort to using a 3rd job skill once the Battleship breaks.



