2011-12-07, 06:09 AM
Takebacker Wrote:Halfway up the list shouldn't be the spot to justify their lack of party support and tank ability. If anything they should be 3/4s up on the list if only because of their insane mobility. I know a lot of their power comes from sources that aren't reflected in %/s though, so they're probably a lot higher as far as the actual game is concerned.
Besides chance based stuff isn't the only ability that can't be put into %/s, Dark Flare?
(Expert Throwing/Venom/Critical Throw being the 'chance based' stuff that I can think of, I'm not sure if any of those skills could be put into %/s, I'm not knowledgeable in the math for that at all.)
I agree NL should be higher, but with where they sit right now I'm just glad they're moving up. Pulling this completely out of thin air on the fly, but this is about what I would think would be "fair". Probably horribly wrong and/or skewed, but itislatesowhatever.
- The squishier Melee DPS first, with the ones with lesser utility coming out in front
- Ranged DPS, again in order for utility (mages sink a bit because tanky people should deal less than squishy (Magic Guard))
- Tanky Melee, again sorted for utility (This is every warrior ever +Battlemages, maybe Shad, dunno how well that Meso Guard thing works)
- Bishops
edit: That's for for single target, AoE would be different at least by mage-type classes being higher on the tree than most. You know, in my uneducated opinion.

