2011-12-07, 12:52 AM
Most Nexon ideas are good basic premises hampered by horrific implementation or extra exploitative features.
Rebalancing classes? Needed to be done. But not over and over again every few months. On top of that, the latest round of KMS changes seem more negative than positive.
It's natural for the game to get easier over time - existing players wont use new content if its useless or even suboptimal. But obviously the slower the rate of quantitative improvement, the better.
As far as new classes go, all the ones I seem to like are the ones that aren't gamebreaking or stupidly designed when they come out: battlemage being the only one from resistance fitting that description.
Honestly I'd give up big bang if it means we could get rid of everything else since then as well. I want cwkpq back and a game without the potential system.
Rebalancing classes? Needed to be done. But not over and over again every few months. On top of that, the latest round of KMS changes seem more negative than positive.
It's natural for the game to get easier over time - existing players wont use new content if its useless or even suboptimal. But obviously the slower the rate of quantitative improvement, the better.
As far as new classes go, all the ones I seem to like are the ones that aren't gamebreaking or stupidly designed when they come out: battlemage being the only one from resistance fitting that description.
Honestly I'd give up big bang if it means we could get rid of everything else since then as well. I want cwkpq back and a game without the potential system.

