2011-12-03, 10:32 PM
(This post was last modified: 2011-12-04, 03:28 AM by WillDaSnail.)
Dark Link Wrote:Wait, they JUST recognized this as a bug when it's been out for months?
I posted about this a couple months ago. Stop posting old news Will!
But...but....it takes a lot of people to bring this issue to the surface. I didn't know!

Edit:
Game with Corn and Connor
We nearly lost this one since we made lots of mistakes as a team at the very end.
.Also....Hi Rammus. You stack armor against me, but I have LW, so I can DPS you down anyways - with 34% lifesteal - after I take out the carries. Plus you have no MR until the very end; our Fizz likes this very much. Also, Mundo you can't troll heal out. I have Ignite and Explosive Shot + lots of DPS + LW to counter everything you got. Problem?
Word on the street is that the jungle hotfix has been deployed. It'll be updating soon™.
BIG EDIT 2:
Jungle Cho in the hotfixed jungle!
The hotfixed jungle - pushed out just a few hours ago - makes jungling a viable choice now. I'm definitely noticing a lot of differences between the hotfixed jungle and the previous revamped jungle.
LoL Replay file of the match if you want to see how the hotfixed jungle worked out for me.
My commentary on the hotfixed jungle in the GD
Quote:I just played a match where I decided to go test the hotfixed jungle using Jungle Cho.
Here's my feedback (at this point in time):
- The banking system is very nice; I noticed if I left a camp out for some time, I would get bigger gold rewards when I took it out, which allowed me to still be able to keep up on gold. In other words, if I can't reach that camp when it respawns, I will still be able to get a decent amount of gold once I reach it and take it out, and still allow me to keep up with my gold income.
- I did notice the Ancient Golem/Elder Lizard's HP scale as the game went on further. Also, all jungle creeps hit a bit harder now, which I noticed during early game jungling.
- The EXP scaling seems to be a nice thing; I was able to farm in jungle most of the time, come out to lane to gank/hold, didn't spend much time in lane yet I was still able to keep up in levels.
- I noticed the positive impact the EXP distribution to wraiths, wolves, double golem camps had. Allowed me to keep myself up level-wise.
- Counter-jungling actually has a meaning now after the hotfix. Watching enemy jungler gank patterns will allow you a small window of opportunity where you can walk into his/her jungle and take out the sigil monster and/or take out entire camps and leave him/her behind once that person goes back into the jungle to farm up.
- The question of "should I gank or keep farming" is an easier decision to make. If you can't gank for whatever reason, going back to farm the jungle will allow you to keep up in levels. Also, you will not be punished too much for failing a gank.


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