2011-12-03, 06:41 AM
I just had a passing thought that I figured I'd post here. How about they take every single elemental charge, and put them into a single skill? Here me out on this...
Elemental Charge: While holding the key key, the player can activate one of the four elemental charges using the directional arrows. Left for Fire, down for Lightning, right for Ice, and up for Holy.
They can then go and make all the elements deal the same damage, and have all of them upgraded by the skill that would be Divine Charge in fourth job, plus it'd give them an excuse to finally ditch the dual charging idea. Oh and they might want to make holy do something more useful as its effect, like 20% ignore defense or something.
It'd also give them plenty of room to give Paladins a more party oriented skill set with the SP that would have gone into two charges that aren't even used that often later on because nothing is weak to them.
Elemental Charge: While holding the key key, the player can activate one of the four elemental charges using the directional arrows. Left for Fire, down for Lightning, right for Ice, and up for Holy.
They can then go and make all the elements deal the same damage, and have all of them upgraded by the skill that would be Divine Charge in fourth job, plus it'd give them an excuse to finally ditch the dual charging idea. Oh and they might want to make holy do something more useful as its effect, like 20% ignore defense or something.
It'd also give them plenty of room to give Paladins a more party oriented skill set with the SP that would have gone into two charges that aren't even used that often later on because nothing is weak to them.

