2011-12-02, 01:11 PM
Quote:"People are coming to realize just like there are awesome paid games and really poor paid games, there are awesome, great free-to-play games and really bad ones." Service makes the difference, says Kim: "You can trick somebody to spend money once -- a console game can have a really awesome marketing campaign, and then it's like, 'aw, this sucks.' You can't trick anybody to spend money for three years."
He doesn't even understand his own business model.

