Bribery Wrote:Not sure if you included it in your Union calcs, but you can only summon 1 Octopus. This video basically confirms it: http://v.youku.com/v_show/id_XMzI4MjAwMTYw.html[url=http://channel.pandora.tv/channel/video.ptv?ref=em_nom&ch_userid=qwaszx0886&prgid=44056176&categid=all&page=1][/url]
It also looks like Octopus attacks much faster than Assemble Crew.
Is that a Chinese site reloading a Korean video? Takes forever to buffer, spent 10 minutes to get to 0:08.
I've seen both skills to assess they're very fast, and I know you can only summon 1 Octopus. I don't have any way of measuring the exact attack speeds, and I've assumed 810ms for the time being.
I reassessed the original Corsair's DPS to include accurate summon damage allocation. Previously, when I added a summon, I merely had it do its damage at the current state (i.e. whatever buffs were active when it summoned) with the total number of hits it would do in its duration. I changed it to accurately attack after its natural attack delay, and account for buffs expiring after its original summon time, and it didn't show any significant difference. There might have been a net loss of around 10%/s across all levels, but variance prevents me from knowing what the true average is. On the other hand, I managed to improve Cannon Shooters DPS with this same method, though I still don't know for sure what the attack rate of Monkeys is. I'm considering just rounding to the nearest 50%/s or something to be more consistent for all DPS though. Thoughts?
Adjusted for back loaded cooldowns and durations. i.e. when you summon, delay first, the summon appears, cooldown and duration starts, as opposed to cooldown and duration starting the moment you push the key. Applies to buffs too (minimum difference). If someone could double check this, that'd be cool.

