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Thief %/s (KMS Unlimited and GMS Tempest)
#22
ElderTree Wrote:A couple more questions:

1) Since Assassinate only charges a "point" on a kill, how are you factoring this into your model? I'd assume it's ignored for 1v1 (big boss scenario - not gonna die since you're piling up mesos for several minutes), but what about mobbing? Are they considered as 8+ unkillable bosses, or mobs that can die and are infinitely replenished without moving/rushing?

2) And depending on which way you're modelling the monsters for groups of 2+, are you taking into account that Meso Explosion hits 15 times on a boss, but only 10 times on a non-boss?

3) If your model has monsters that can die, and therefore charge Assassinate "points", does your model account for casting Shadow Instinct only after successfully charging one orb? (Won't charge more since you're using BS/EC/ME all over the place) I know you're not counting the +atk modifiers in a %/sec model, but it would affect the % that the next BS/EC/ME does.
My model assumes only bosses. It's impossible to assume killable monsters with %/s unless you either have an OHKO rate, or guaranteed OHKO.

ElderTree Wrote:Which is it? I assume you meant 180 sec, not 300 sec since that's what you were using in your pre-thief revamp models.
I am pineappleing retarded.
 Edge Carnival

Minor decrease in DPS because of the lower efficiency. Might need to reinvestigate the lifespan of Pickpocket coins since item durations are different for some items in KMS, but I don't have a Chief Bandit.

ElderTree Wrote:Muspelheim doesn't seem like it would be a good choice for the combo regardless of whether it ignores defense like Assaulter, due to its rushing ability. Unless the monsters are cornered, you'd just end up rushing them off of your pile of mesos. Then any attacks you do, including rushing them back onto the old mesos would start forming a new pile of mesos. This would mess up your meso explosions.

And if they are cornered, then you'd have to be tanking damage, or spend time getting off of them. Unless there's some trick you can do like getting in just the right spot to hit the monsters without tanking, but not leaving you with enough room to actually move forward during the rush? Seems complicated if it even works. But this is theoretical DPS and we don't care about taking damage!

The idea is it's theoretical, just like Assaulter. I don't believe it's feasible to use Assaulter to DPS while maintaining good coin generation since they fly everywhere, but it's theoretical. In any case, none of the tables include Muspelheim in their damage.
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Thief %/s (KMS Unlimited and GMS Tempest) - by JoeTang - 2011-12-01, 05:11 PM

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