2011-11-30, 02:07 AM
ooh mechs
1) accelbot doesnt work against boss tags (sadface)
2) laser was lowered to 1110 ms delay in union (!!!!!) from 1470
3) confirming 270 ms shot delay in siege mode, 450 ms delay on normal attack // booster'd. siege is always 20 shots if you hold down the key the whole 5sec duration, allowing for lag (which could turn it to 19...). booster doesnt affect siege.
4) the siege mode 2 hidden skill should be mostly ignored, it just has different animation data linked to it for tank mode as far as i can tell... the 100->120% buff from ^thread applies to normal attacks, the 95->115% applies to siege shots. in tank mode a siege shot will be uh.. either 145% or 115*1.3 whatever maple likes versus 115% in prototype siege. then tack on crit damage multipliers.
5) BnT hits 6, RnS hits 10. dunno about in union. summons are not affected by ampbot. their damage is based off attack range, boss30 and total damage dont help. (OH but they ARE affected by rolling 5)
i havent really watched any videos of mechs training/bossing from union, i dont know whats changed wrt how siege works, only that its supposed to be a toggle now or something.
what other mech questions do we have, might be able to answer?
1) accelbot doesnt work against boss tags (sadface)
2) laser was lowered to 1110 ms delay in union (!!!!!) from 1470
3) confirming 270 ms shot delay in siege mode, 450 ms delay on normal attack // booster'd. siege is always 20 shots if you hold down the key the whole 5sec duration, allowing for lag (which could turn it to 19...). booster doesnt affect siege.
4) the siege mode 2 hidden skill should be mostly ignored, it just has different animation data linked to it for tank mode as far as i can tell... the 100->120% buff from ^thread applies to normal attacks, the 95->115% applies to siege shots. in tank mode a siege shot will be uh.. either 145% or 115*1.3 whatever maple likes versus 115% in prototype siege. then tack on crit damage multipliers.
5) BnT hits 6, RnS hits 10. dunno about in union. summons are not affected by ampbot. their damage is based off attack range, boss30 and total damage dont help. (OH but they ARE affected by rolling 5)
i havent really watched any videos of mechs training/bossing from union, i dont know whats changed wrt how siege works, only that its supposed to be a toggle now or something.
what other mech questions do we have, might be able to answer?

