2011-11-29, 08:33 PM
Devil Wrote:Hmmm I just thought of something, booster might also shorten the Mech transforms, this might be the reason that you get mostly 19 shots without and 20 with booster, if the "time" period starts right at the moment the button for siege is pressed. You have more time for shooting Siege "Bullets" if the transform delay gets shortened by booster.From the videos I've seen, it appears that cooldowns start after the initial delay of transforming into Siege mode. I'll need to check if this applies to other skills, but the difference is substantially minimal, except for the case of pre-Union Siege. Can't think of any other case where it would matter because the same amount of time passes between reusing cooldown skills anyways.
Devil Wrote:Each Siege shot is 6 drawn bullets in visual pairs of 3 + 3, you can't shoot 3.Yeah, I realised that after thinking about it some more.
Devil Wrote:Joe, is this Siege alone, or is this including the summons? (Satellite with 2 buffs + Bots 'n Tots with buff + Rock 'n Shock with buff)
This is with buffed summons and buff recasting.
Adjusted for Acceleration Bot's defense ignore debuff I just learned about. Continuing with 240ms.
| Defense: | 0% | 10% | 25% | 40% | 70% |
| 1 Target: | 5604%/s | 5343%/s | 4952%/s | 4495%/s | 3666%/s |
| 2 Target: | 5735%/s | 5480%/s | 5092%/s | 4710%/s | 3941%/s |
| 3 Target: | 8169%/s | 7799%/s | 7200%/s | 6639%/s | 5498%/s |
| 4 Target: | 10591%/s | 10101%/s | 9303%/s | 8552%/s | 7030%/s |
| 5 Target: | 13037%/s | 12406%/s | 11450%/s | 10484%/s | 8598%/s |
| 6 Target: | 15486%/s | 14755%/s | 13541%/s | 12412%/s | 10132%/s |
Super ideal situation where self destructs hit six monsters, etc. How many enemies can Bots 'n Tots hit? I have them hitting up to six here. Whenever Tespia comes back, I'll be sure to try to test all the Mechanic stuff.

