2011-11-29, 02:16 PM
Hanabira.Kage Wrote:Truth be told, I kinda stole that idea from FF9; Ozma switches between being dark resist/light weak and light resist/dark weak every few turns...and Ozma always gets 2 turns in a row, sometimes 3. But I digress.
I agree it shouldn't be used for every boss. Maybe for a couple of bosses, but I believe that every major boss should be given its own unique move/trait instead of them all getting zombify, pot lock, pot cooldown and seduce. This unique trait should also tie in with their backstory so that it would be more interesting.
An example of such a gimmick can be found in Dragonica/Dragon Saga. The fight against Lavalon has the damned dragon being invincible simply because it's out of reach. Killing the mooks and loading the conveniently placed cannons with cannonballs dropped by said mooks however, knocks Lavalon out temporarily and causes him to fall forward onto the platform, meaning he'll then be in reach.
It's stuff like that that makes boss battles more interesting instead of just I'MSPAMMINMAHLAZARRRRR OMGYUNOHEALFKINGBISH.
Reminds me of Demon Souls Bosses, for example the Dragon God boss is just a huge massive creature and the second he sees you walk out on the platform he will punch you and kill you in one hit. So the entirety of the fight is making your way between pillars dodging his attacks and getting to the two Dragon hunting Harpoons placed on opposite sides of the map.
All the bosses in that game required a different strategy to beat and had different abilities that made them pains in the ass.

