Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Let's make Paladins not suck like a donkey's rectum!
#27
War Cry
Temporarily attracts the attention of up to 10 enemies within range. Also, damage dealt to party members is halved, while the caster takes 50% more damage. [Cooldown: 300 seconds]

-> In other words, a two-part skill that allows the Paladin to pull aggro off of party members and hold it (for maybe 1 to 2 minutes when maxed?), allowing only AoEs cast by enemies to hit anyone other than the caster. Even then, the AoEs will only deal half the usual damage to everyone else. Naturally, implementing this would mean that the Paladin ns the risk of dying every time this is cast, so they'll need crazy high defense and HP from other skills.

i.e. Make them serve a purpose in parties as a tank, and not just to keep themselves alive the whole time.



Alilatias Wrote:The elemental weakness/resistance system should work like every other game and become percentage-based.

Yeah. I actually thought of that exact same idea some time ago, when I was still playing NosTale, which has percentage-based resistances. Negative resistance in NosTale represented elemental weakness, while positive was just resistance.

Come to think of it, maybe Nexon should take a page from Square Enix and add elemental absorption (heals HP if struck by an attack of that element), but only for bosses. Heck, it could even be a buff the boss casts periodically when its HP is low. While they're at it, they could make a boss fight extremely irritating (without all the crap they're doing now) by having a boss rotate resistances, weaknesses and absorption. Like, that one boss would use attacks of an element it's currently resistant to, and it would be weak to the opposing element temporarily (e.g. Fire-based attacks = weak to Ice), and it would switch to a random one every 5 minutes or so.

Now I'm going off-topic...
Reply


Messages In This Thread
Let's make Paladins not suck like a donkey's rectum! - by Hanabira.Kage - 2011-11-29, 07:32 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)