2011-11-28, 11:24 PM
Quote:Items
* Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
* Madred's Razor
o Proc chance increased to 20% from 15%
o Proc damage reduced to 300 from 500
* Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
* Wriggle's Lantern proc damage reduced to 425 from 500
Guess they did implement "more than I expected" changes that's remotely related to the jungle changes.

And...the jungle changes:
Quote:Jungle Adjustments
* Small camps now respawn faster, but have reduced rewards
* Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
* Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
* Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
* Ancient Golem camp experience increased slightly and gold reduced slightly
* Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
* Lizard Elder camp experience increased and gold reduced slightly
* Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
* Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
* Baron Nashor will now push wards away if you try to place one too close
* Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
@ Bolded/Underlined: LMFAO! No more "putting wards inside Baron" shenanigans anymore. xD

