2011-11-28, 08:44 PM
DrRusty Wrote:He didn't explain it well. It's not a quest for a dungeon, it's that quests come to you. You can be just walking around and you'll get a pop up that says "event nearby" and see some pirates attacking a village in the distance. You can choose to save them (get lootz n stuff) or ignore it and they get taken over.
So basically, random events to break up the monotony of questing? Sounds interesting.
Oh, by the way, I tried running the first Sith instance in SWTOR, and it was actually pretty awesome. It wasn't like WoW instances where you just fight waves of trash, maybe activate a switch, and then fight a boss. The entire thing was story-driven and you voted on story options (decided with a dice roll). It was actually like playing an RPG with a group.
I don't think the instances would have much more replay value than a WoW instance, but that's probably fine since they're mostly there for leveling up, anyway.

