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Let's make Paladins not suck like a donkey's rectum!
#23
IllegallySane Wrote:Best way to make Paladins not suck? Give Paladins the ability to absorb up to 25%~50% of all party damage (not including 1/1s for sanity sake), where at level 1 the Paladin takes 50% of all incoming damage, but eventually caps out at ~5%-10% damage taken. PALADINS ARE NOW TECHNICALLY TANKS.

So say at Empress, the whole party gets smacked for ~10k damage each. With a Paladin they only take 5k damage. Up to 5k x 5 party members = 25k gets redirected to Paladin. 5%-10% of that = Paladin takes an additional 1,250-2,500 damage on top of whatever he'll take from the hit itself, BUT PARTY SURVIVES WAY BETTER.

THIS IS WHAT I WANT FOR MY PALADIN!!!! But the hits taken should be treated as posion ticks. As in no invincibility frames, no activation of guardian. Undecided if your defencive stats should come into play after theirs. I want to say no just because since your only taking like 10% of the redirected damage. Oh but it cant actually kill you. Just leave you at 1 hp. And if the skill fails to activate, party all party members recieve damage they should have taken with out this skill.

PS Nexon,
You can make me weaker if you give me this skill Biggrin
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Let's make Paladins not suck like a donkey's rectum! - by valhala556 - 2011-11-28, 06:52 PM

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