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[Union] [Adventurer] Thief
#32
Nature Wrote:Band of thieves needs a change. It was better when i actually had to make physical contact with the monster and it actually hit behind me. Nowadays it only hits in front of me. A rush skill can be used as a finisher look at dual blades tornado spin. It connect to flying assaulter and rushes/kill monsters in the progress. They can't really change meso explosion without making us overpowered. As far as the assassination system should go it need to be revamped so does assassinate. No one it real life gets assassinated from a 2mph on coming car. I could care less for edge carnival. If assassinate got a proper revamp. If they make foreign spell with more range back and front slightly wider and remove the rush feature or make it some how optinional like tapping ->-> casting the skill we would be perfectly fine. Didn't kms take out the party play areas except for monster park? If that is so then they would assume band of thieves could be removed. Since you travel in a circle pattern when training on mobs. It would make gms players affected. Since no one trains outside of lhc

BoT still attacks behind you. Actually after Big Bang BoT gain a bigger range both front and backwards.
We are not DB's. Our way of attacking is different.
I never said to change Meso Explosion.
The assassination point system is still a work in progress. But to your "in real life" comment, Maple has a lot of things that don't go in accord with in real life situations.
Edge Carnival as I said before it's an improvement on Savage Blow. So now on 1vs1 instead of doing B-Step + SB, we do B-Step +Edge Carnival, for coins.
As far as I am aware almost everyone trains in Monster Park in kMS, just as almost everyone trains in LHC/Monster Park in gMS.

DarkQuill Wrote:I'm also worried about the SP distribution for Bandits.
For second job, you'll be able to max all but one skill (9 SPs missing). Odds are this will be steal.
For third job, you'll be able to max all but one skill (9 SPs missing). This is a problem, since all of the skills here are good. I'd probably go with a few points missing from both Pickpocket and Radical Darkness. These can both be re-visited in 4th job however.
For fourth job, you can max all but Hero's Will (left at 3/5). But, because Sudden Raid is such a crappy unwanted skill, you can easily dump any points from that into whatever you missed out during 3rd job, because lets face it, anything is better than Sudden Raid. Hell, if you want to go with Steal in 2nd job, you can still use more Sudden Raid points for Shield Mastery.

With a few max level tweaks in 3rd job (Venom cut to 10, push Meso Mastery to 4th again), BoT/Shadesplit could be added in and give Bandits some actual good mobbing moves. Because while people constantly say that Boomerang Step and Edge Carnival is the way to tackle enemies in 4th job rather than Boomerang Step and BoT, you still have to get through 3rd job first.
In Second Job either Steal or SB has to go, if you choose to max Karma. SB gets replaced with Carnival Edge now, so we don't need it past Second Job. It's sad Sad
Personally, if Nexon fixes the Neo City area to hunt for Energizers I wouldn't max Karma, since it doesn't stack with attack potions. It's like a nerfed self-rage. Honestly I am looking for a change in Karma in the future testing patches.
In Third Job, why would you sacrifice some points of Pickpocket. PP+ME is one of your main DPS sources. I heard someone say it on Basil as well, but in order to max Shield Mastery (Pre-Union), and it makes zero sense.
Anyway, I wouldn't sacrifice Radical Darkness either, I love me some resistance. Since Dark Flare doesn't de-aggro anymore I would just sacrifice Dark Flare. Honestly Dark Flare isn't work 20 SP. Pre-Union I was a supporter of it, but now I am really surprised Dark Flare isn't gone yet.
My ideal changes are this:
1st Job:
Haste's old-animation back. Or same animation but smaller and through the character not on top of it.
2nd Job:
SB's old-animation back. Or something similar to it, the new animation is horrible.
Karma brought to 10 SP.
Chakra brought back to 5 SP in 2nd Job.
Endure brought back to 5 SP in 2nd Job.
Alternatively, Endure can be a passive effect on Shield Mastery and Chakra can come back as 10 SP.
3rd Job:
Dark Flare brought to 10 SP. Eliminate Cooldown. Dark Flare disappears if re-casted.
Edge Carnival to be a passive boost on Savage Blow rather than a whole new Skill. Edge Carnival animation can stay. I like it.
Either Venom or Edge Carnival or Radical Darkness to be a 10 SP Skill.
Bring back a buffed BoT.
4th Job:
-Animation of Smokescreen back.
-Delete Sudden Raid.
-Advance Shadow Partner (for the luls)
-Improve on Assassinate System. Don't know how.
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Messages In This Thread
[Union] [Adventurer] Thief - by Fiel - 2011-11-10, 10:07 PM
[Union] [Adventurer] Thief - by Alloy - 2011-11-25, 01:05 PM
[Union] [Adventurer] Thief - by Nature - 2011-11-25, 01:55 PM
[Union] [Adventurer] Thief - by Zelkova - 2011-11-25, 02:00 PM
[Union] [Adventurer] Thief - by Raul - 2011-11-25, 02:23 PM
[Union] [Adventurer] Thief - by Blades4hire - 2011-11-25, 02:26 PM
[Union] [Adventurer] Thief - by Alloy - 2011-11-25, 02:41 PM
[Union] [Adventurer] Thief - by Blades4hire - 2011-11-25, 02:52 PM
[Union] [Adventurer] Thief - by nRxUs - 2011-11-25, 07:51 PM
[Union] [Adventurer] Thief - by JoeTang - 2011-11-25, 07:52 PM
[Union] [Adventurer] Thief - by DragonsMirth - 2011-11-26, 01:16 AM
[Union] [Adventurer] Thief - by Teppi - 2011-11-26, 05:44 AM
[Union] [Adventurer] Thief - by Haseo - 2011-11-26, 05:50 AM
[Union] [Adventurer] Thief - by Blunderr - 2011-11-26, 05:51 AM
[Union] [Adventurer] Thief - by Teppi - 2011-11-26, 06:08 AM
[Union] [Adventurer] Thief - by Dusk - 2011-11-26, 12:38 PM
[Union] [Adventurer] Thief - by Fiel - 2011-11-26, 03:02 PM
[Union] [Adventurer] Thief - by octopusprime - 2011-11-26, 03:09 PM
[Union] [Adventurer] Thief - by Teppi - 2011-11-26, 04:20 PM
[Union] [Adventurer] Thief - by Blades4hire - 2011-11-26, 05:27 PM
[Union] [Adventurer] Thief - by Bloodjedi - 2011-11-26, 07:15 PM
[Union] [Adventurer] Thief - by Nature - 2011-11-26, 08:39 PM
[Union] [Adventurer] Thief - by nRxUs - 2011-11-27, 04:53 AM
[Union] [Adventurer] Thief - by Nature - 2011-11-27, 06:00 AM
[Union] [Adventurer] Thief - by nRxUs - 2011-11-27, 06:33 AM
[Union] [Adventurer] Thief - by Blunderr - 2011-11-27, 06:44 AM
[Union] [Adventurer] Thief - by ShinkuDragon - 2011-11-27, 07:08 AM
[Union] [Adventurer] Thief - by Nature - 2011-11-27, 07:12 AM
[Union] [Adventurer] Thief - by DarkQuill - 2011-11-27, 07:56 AM
[Union] [Adventurer] Thief - by Alloy - 2011-11-27, 08:27 AM
[Union] [Adventurer] Thief - by Blades4hire - 2011-11-27, 10:12 AM
[Union] [Adventurer] Thief - by nRxUs - 2011-11-28, 01:56 AM
[Union] [Adventurer] Thief - by Nature - 2011-11-28, 04:06 AM
[Union] [Adventurer] Thief - by RedRaven16 - 2011-11-28, 11:17 AM
[Union] [Adventurer] Thief - by Nature - 2011-11-28, 12:10 PM
[Union] [Adventurer] Thief - by sludgepuppy - 2011-11-28, 04:20 PM
[Union] [Adventurer] Thief - by JoeTang - 2011-11-28, 04:32 PM
[Union] [Adventurer] Thief - by sludgepuppy - 2011-11-28, 04:41 PM
[Union] [Adventurer] Thief - by Nature - 2011-11-28, 06:11 PM
[Union] [Adventurer] Thief - by DarkQuill - 2011-11-28, 08:05 PM
[Union] [Adventurer] Thief - by Takebacker - 2011-11-28, 08:13 PM
[Union] [Adventurer] Thief - by Blades4hire - 2011-11-28, 08:27 PM
[Union] [Adventurer] Thief - by DarkQuill - 2011-11-29, 04:46 AM
[Union] [Adventurer] Thief - by Hanabira.Kage - 2011-11-29, 06:26 AM
[Union] [Adventurer] Thief - by ElderTree - 2011-11-29, 11:28 AM
[Union] [Adventurer] Thief - by misamisa - 2011-11-29, 03:36 PM
[Union] [Adventurer] Thief - by JoeTang - 2011-11-29, 04:47 PM
[Union] [Adventurer] Thief - by ElderTree - 2011-11-29, 06:31 PM

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