2011-11-27, 10:45 PM
JoeTang Wrote:Splitting routes generates less money and is less interesting than new classes. For example, if Outlaws have two routes in 3rd job, it would mean a person would need to create two Gunslingers and level them to high 3rd job to play both routes. If they invested those ideas into a completely new character, a person would make one Gunslinger, and one new character. What sounds more profitable? Recycling the 2nd, 3rd, or even 4th job of existing characters into a new route with two or three different skills that share cash inventories, or creating a brand new character with different ideas that people haven't tried to death yet with its exclusive cash inventory?
It was not an idea to replace releasing new classes , its an idea to not destroy a class , many people are unhappy with the latest pirate thief updates , the route idea was a way to save a class from the mass change as they did in this update <<< This thread is about the thief pirate revamp that why i mentioned it.
Also about profit they can always add Full SP reset for a decent price in CS , i doubt people bother buying the current 1 sp reset or ap reset in the CS o.o. (routes means some people want to change their build , and a full sp reset with a decent price means profit.

