2011-11-27, 04:28 PM
hamad138 Wrote:People Like Paul have no Idea and no experience with Maple. My advice is to ignore him.
Why have I posted 35%?
Well i can list 1000 Reasons.
1.Buccaner are still low-tier DPM for example I compare them with Post Union Arans.
Arans get 35% Increase from Snow Charge and pineapple 105ATK+( its 135 right)? from Skills also they get Advance Final Attack coming with 170%Max Critical Damage and 55 % Crit Rate along with 40%PDR +25%Boss Damage
Arans full Swings are 100 + 400 +400 + 490 +490 +355* + 355 +355= 3000% in 1,6 SEC + all those buffs from ABove and Final Attack( Im not consider FinalBlows 100% Crit Chance)
And Now Look Buccaner
The Punch delay is 960MS so in roughly 1,9 Sec they Deal 3500% with a freaking 25ATK Buff only. Their Crit and eveything is lower than Arans and even with out FInal Attack would kill Buccs.
SUMMARY: BUCCS STILL SUCKS AND ARANS ARENT EVEN NR.1 DPM!
I hope i have closed ur mouths now. Next Time ppl who attack me use ur brain first.
Look, I know stun mastery doesn't really make sense attack wise, but most all the buccaneers that I know did not make a buccaneer for "DPS". Most of them (if not all of them) are more pissed off because Nexon didn't do anything to improve the buccaneer's gameplay and just made it the same as everyone else: get buffs spam laser/mob attack cannon, rinse and repeat.
Now I don't know about any other class, but Buccaneers were unique in that they did not have a "spam this one attack and you can be top DPS forever". Yes we had Demolition, but we were limited by Transformation (yet another reason why a few buccaneers made their character, which has now been reduced to a mere afterimage and a ghostly reminder that your old play has been turned to complete crap). Here's what I see nexon taking from us:
- Barrage does not auto knockback = Bucs can't contribute anything major to boss runs anymore besides time leap (because as listed before SI is completely useless for 90% of the characters except some warriors).
-They took out Barrel: why is this bad? Barrel gets rid of auto aggro and could distract at bosses or save your life from a monster when you needed it (and lets you CC faster).
- They took away our unique-ness: No more transformation state and energy bubble. Some are OK with transform being gone because they can see their NX clothes. Others dislike the change because, well, that's why they made their buccaneers. Our bubble has been reduced (or shall I say, imploded) into some piece of crap super-imposed red triangle that looks like 3 pyramid PQ buffs got mashed together. Yeah not quite what we were going for.
-They gave us a second rush skill- we could ALREADY rush 2 times. they merely took out the whole "turn around to attack" thing, which I enjoyed because it gave you a whole new wy to go about mobbing (and it was key to dragon dancing at one point until Nexon decided iFrames were worthless). I still use backspin on a regular basis, as should every buccaneer, except for the nub UA ones that are like "LOL backspin is useless just corkscrew and spam your mob skill nub buc". Probably a reason why they removed it.
- They gave us a fucking ultimate. WHAT THE pineapple. What buccaneer told you they wanted an ultimate? So you get to hit 15 monsters on screen for damage every 30 seconds. YAY?
- Did i mention that the new animations look like pomegranate? An that all the new attacks did was make us the same boring normal melee character in the game: rush, rush some more, rush more, SPAM SPAM SPAMSPAM; rinse and repeat.
TL;DR: Nexon took out our utility. We didn't all exactly want "top tier" DPS. We were content the way we were and didn't really request the full revamp, but merely a reworking like every other class. We didn't ASK for this change. Buccaneers contributed to bossing in a different regard BESIDES DPS. now we're just another low-tier DPS class that doesn't do anything beyond that. Our party buffs aren't even useful anymore (nt since everyone can solo zakum now). I would be much more content if they took out the silly, crap animations and super-impositions and just had either the transform sprite do it or your character, not both. It's overly redundant and unnecessary.

