2011-11-27, 01:06 AM
shouri Wrote:-snip-
Doing some digging, I found Tank Mode's delay to probably be 600ms affectable by booster? Otherwise, it's a 300ms delay identically to Siege Mode. How many targets can Tank Mode hit? I believe it has a pre delay of 840ms and after delay of 660ms, which is quite slow if you're switching into Siege Mode or buffing. Since both Siege Mode and Mech Siege Mode have pre and after delays, I've already shown that just pure Siege Mode is better than opting for Mech Siege Mode. I have no idea how the skills actually work though, if you can't activate it. I would presume if it's some passive in Chaos or something, it's been changed to an alternative active attack in Union.
Shouldn't Tank Mode's critical be 35%? 5% base + 10% 2nd job Mastery + 20% Tank Mode? And the 20% Critical Hit Rate only applies to Tank Mode's basic attack? If so, I'll have to do some adjustments around that. Your calculation method is accurate for pure spamming of one attack. My model wouldn't prove anything different if I did the same with those stats, but I can account for everything else, namely summon damage, buff timing, and attack switching.
Adjusting critical:
| Defense: | 0% | 10% | 25% | 40% | 70% |
| 1 Target: | 4816%/s | 4546%/s | 4136%/s | 3695%/s | 2870%/s |
| 2 Target: | 5413%/s | 5075%/s | 4616%/s | 4159%/s | 3192%/s |
| 3 Target: | 7544%/s | 7064%/s | 6328%/s | 5600%/s | 4193%/s |
| 4 Target: | 9673%/s | 9039%/s | 8039%/s | 7085%/s | 5183%/s |
| 5 Target: | 11713%/s | 10946%/s | 9735%/s | 8554%/s | 6195%/s |
| 6 Target: | 13838%/s | 12896%/s | 11539%/s | 10012%/s | 7195%/s |
Also, after watching a few videos of Corsairs, it appears that both Octopus and Crew attack at pretty fast speeds, and you appear to only be able to summon one Octopus. Appears to be faster than basic attacks, but I won't be able to determine what the exact speed is so until we find out, I won't be able to make an accurate assessment, but I can estimate.

