2011-11-26, 03:15 AM
Did it hit anyone those weapons may possibly be sprites for skills?
and as Alloy said: "THE JOKER. THE CARD THAT WORKS AS ANY OTHER CARD."
... Maybe Thief Hero gets skills "transformation morphs" similar to those Buccs had except they'll change to look like other jobs?
A bit of a rant but:
COMON REALLY? Giving all Explorer Thieves Sudden Raid and Pirates Battleship Nautilus? Is Nexon really normalizing everyone that much? Why don't they just give every job that exists Stance, or better yet remove mobs KB-ing players.. If they're gonna give them AoE nukes, they should have done something like this instead so each job would be unique in some way at least:
Buccaneer: Spirit Bomb/Energy Bomb
Corsair: boost the stats on Air Strike, however keep it in balance with other AoE skills.
Cannoneer: keep it as Battleship Nautilus.
Night Lord: That one Throwing Star AoE Hsalf from CWKPQ uses.
Shadower: "Dagger Storm"
Blade Master: DBs got Sudden Raid back so the chance of skills returning has increased (hopefully some Achilles effect for DrKs), but replacing Venom? I'd take Venom over Sudden Raid probably due to it's utility and ability.
/endrant
Kind of sad to see job unique skills for Bucc(SXform, Demo, Snatch) and Corsair(Battleship, Cannon, Torpedo) be deleted as those did make them unique..
The new Corsair skills, the 4th job ones make it seem more of and Outlaw rather than a Corsair. Aside from that, it seems more of a Bow Master + Marksman job now as well.. 3rd job doesn't seem bad except for the skill delays of course, That new Octo summon is nice though it fires more like a revolver rather than a gatling gun(what it's using). Infinite bullet is a good add, and reasonable due to the use of Rapid Fire.
Buccaneers look like they need a bunch of changes still <.< . Removal of charge-up on Cork Punch is a nice change(got pretty annoyed with that on mine ><) Energy Wave laser I'd have to say is a ripoff of Cannoneer's Bazooka, maybe have them fire a projectile rather than a laser? They kept skills a lot of people never really liked or doesn't really seem worthy(ex: Shockwave, Stun Mastery, Barrage), though I think if they made Barrage more like DS's Demonic Breath keydown type maybe it'd seem more useful or actually for those who play DFO, more like Battle Mage's Pluto Wave skill.
Thief changes... I just don't know.. some changes I like, Shadow Claw animation looks MUCH better now, but most of the changes just look horrible..
NLs still play the same at bosses,Quad Throw.. really.., well maybe I can live with that but the "effect" animation seems recycled =/ ,Triple Throw animation looks horrible. NLs were always 190 levels of the same skill, and it looks like they still are(L7, TT and now QT - They're really the same skill guys, just more stars and a recolored effect). I was hoping for NLs to have better mobbing but not to the point where they look pretty much melee. Drain being removed hmm, seems debatable but I think a nerf to how much it healed might be just fine. Alchemist being removed feels more of a fairness balance, I mean 15 min Apples, 45 mins energizers? when everyone's end after 10 and 30 mins respectively; Not that i'm jealous of NLs having Alchemist or anything.
Shadowers seemed fine the way they were with a few skills being moved around & a small boost here or there. RIP old Savage Blow animation D:, The new Assassinate animation seems horrible, like a ripoff of DS's Demon Slash, Assaulter looks like some Mercedes skill I think, don't remember which. Boomerang Step I think they should have kept the old "effect" animation, but use the maple leaf in the new "effect" animation along with the new "hit.0" animation as the "hit.0" animation. Purple Smokescreen looks bad I think, I don't dislike purple or anything, just that it doesn't look too fitting.
and as Alloy said: "THE JOKER. THE CARD THAT WORKS AS ANY OTHER CARD."
... Maybe Thief Hero gets skills "transformation morphs" similar to those Buccs had except they'll change to look like other jobs?
A bit of a rant but:
COMON REALLY? Giving all Explorer Thieves Sudden Raid and Pirates Battleship Nautilus? Is Nexon really normalizing everyone that much? Why don't they just give every job that exists Stance, or better yet remove mobs KB-ing players.. If they're gonna give them AoE nukes, they should have done something like this instead so each job would be unique in some way at least:
Buccaneer: Spirit Bomb/Energy Bomb
Corsair: boost the stats on Air Strike, however keep it in balance with other AoE skills.
Cannoneer: keep it as Battleship Nautilus.
Night Lord: That one Throwing Star AoE Hsalf from CWKPQ uses.
Shadower: "Dagger Storm"
Blade Master: DBs got Sudden Raid back so the chance of skills returning has increased (hopefully some Achilles effect for DrKs), but replacing Venom? I'd take Venom over Sudden Raid probably due to it's utility and ability.
/endrant
Kind of sad to see job unique skills for Bucc(SXform, Demo, Snatch) and Corsair(Battleship, Cannon, Torpedo) be deleted as those did make them unique..
The new Corsair skills, the 4th job ones make it seem more of and Outlaw rather than a Corsair. Aside from that, it seems more of a Bow Master + Marksman job now as well.. 3rd job doesn't seem bad except for the skill delays of course, That new Octo summon is nice though it fires more like a revolver rather than a gatling gun(what it's using). Infinite bullet is a good add, and reasonable due to the use of Rapid Fire.
Buccaneers look like they need a bunch of changes still <.< . Removal of charge-up on Cork Punch is a nice change(got pretty annoyed with that on mine ><) Energy Wave laser I'd have to say is a ripoff of Cannoneer's Bazooka, maybe have them fire a projectile rather than a laser? They kept skills a lot of people never really liked or doesn't really seem worthy(ex: Shockwave, Stun Mastery, Barrage), though I think if they made Barrage more like DS's Demonic Breath keydown type maybe it'd seem more useful or actually for those who play DFO, more like Battle Mage's Pluto Wave skill.
Thief changes... I just don't know.. some changes I like, Shadow Claw animation looks MUCH better now, but most of the changes just look horrible..
NLs still play the same at bosses,Quad Throw.. really.., well maybe I can live with that but the "effect" animation seems recycled =/ ,Triple Throw animation looks horrible. NLs were always 190 levels of the same skill, and it looks like they still are(L7, TT and now QT - They're really the same skill guys, just more stars and a recolored effect). I was hoping for NLs to have better mobbing but not to the point where they look pretty much melee. Drain being removed hmm, seems debatable but I think a nerf to how much it healed might be just fine. Alchemist being removed feels more of a fairness balance, I mean 15 min Apples, 45 mins energizers? when everyone's end after 10 and 30 mins respectively; Not that i'm jealous of NLs having Alchemist or anything.
Shadowers seemed fine the way they were with a few skills being moved around & a small boost here or there. RIP old Savage Blow animation D:, The new Assassinate animation seems horrible, like a ripoff of DS's Demon Slash, Assaulter looks like some Mercedes skill I think, don't remember which. Boomerang Step I think they should have kept the old "effect" animation, but use the maple leaf in the new "effect" animation along with the new "hit.0" animation as the "hit.0" animation. Purple Smokescreen looks bad I think, I don't dislike purple or anything, just that it doesn't look too fitting.

