2011-11-25, 05:29 PM
WillDaSnail Wrote:It was up before you even posted it. Problem?
Spoiler
Points covered in the video:
- Sivir getting changed up a bit. Passive is remade into "increased MS when chasing an enemy" type of deal. And Ricochet is changed into an on-hit effect instead of a toggle. Also, her AA range is increased to be on par with other ranged AD carries.
- Jungling will now be "noob-friendly" (not exactly sure how this will play out). Rewards scale better as game progresses, and every camp now has a buff. (aka, the green buff on the wolf, wraith, and the double golem camp). Wonder what that so-called "green buff" will be. :f6: Also, jungle camp respawn time will be decreased so that if the situation arises that "I wanna gank, but all of my ally lanes are pushed/not right time to gank", you can continue to jungle and still keep up level-wise.
- Lizard buff (red buff) getting nerfed a bit for melee champions; apparently its too "OP".
- Minion AA damage getting nerfed so aggression can be encouraged without eating a faceload of minion AA that adds up to quite a bit of damage after aggroing the enemy champ. (PCM OP? jk jk). In exchange though, red pot healing effects is going to be nerfed a bit.
I wonder what happened to Jax.
At the moment I'm trying to adapt a "CARRY HARDER" Aynia sorta attitude, but it's a bit hard against a fed enemy Tryndamere.


