2011-11-24, 02:45 PM
I'll make my full notes and reactions to what we know about NLs so far.
Comments in bold
Comments in bold
Baklava Wrote:Patch Notes Data:
Haste is a 1st job skill for all thieves including Dual Blade, increases speed cap. Awesome, like DBs now
Lucky Seven damage increased Hmm... not sure if needed but w/e
Nimble Body Lv10
Keen Eye and Disorder deleted ABOUT TIME
Assassin:
Shuriken Burst: Mob Skill - Throws shurken that explodes 2nd Job Mob skill is nice to have
Physical Training: Typical
Wind Talisman: Summon Amulet that attacks and pushes enemies[B ]Sounds like a more functional Tornado[/B]
Flash Jump: Moved to 2nd job Needed
Hermit:
Shade Splitter: Something about shadow partner and attacking mobs Moar mobbing I guess
Shadow Partner: No longer requires summon stone Best thing to happen ever to thieves
Triple Throw: Moved to 3rd job Sure why not
Spirit Javelin: Moved to 3rd job Needed with ^^
Radical Darkness: Increases HP and status resistance Replaces Shadow Resistance? Why even remove it?
Shadow Web: ????
Venom: Moved to 3rd job Cool
Shuriken Mastery: Moved to 3rd job with increased effects Also cool
From 1st job out, it feels more Night Walkery.
Night Lord:
Quad Throw: Throws 4 stars LOL NO WAI. It's like the bad joke we were hoping wouldn't happen
Javelin Expertise: ???
Dark Serenity: ??? Cool name, makes me curious
Spread Area: ???
Sudden Raid: Full screen attack Eh... ultimate attack is ultimate attack. I would've preferred a "Star Rain" or something along those lines
Venom Expert: ???
Shadow Resistance(Makes sense), Shadow Meso (Useless), Meso Up(Haven't used that in ages so I'm pretty much indifferent), Alchemist(NOOOOOOOOOOOOOOOOOOOO!), Avenger(Eh... I'll miss the giant star but w/e), Ninja Ambush(Useless anyways), Ninja Storm deleted(Could've been better than what it was. I guess it's demise was inevitable).

