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The Fantastic Element System
#1
Every mob has a weakness/neutral/resistance to an element.
But instead of a flat bonus, each mob has a different value.

Eg.
Mutant Slime takes 200% damage from Lightning, Cygnus takes 135% damage from Holy.
Castle Golem takes 160% damage from Ice, Van Leon takes 140% from Holy.
Bains take 210% damage from Ice, Zakum takes 135% from Holy.
Skelegons take 180% damage from Holy, Horntail takes 135% damage from Ice.

OK?

Ok.
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Messages In This Thread
The Fantastic Element System - by Baklava - 2011-11-23, 02:39 PM
The Fantastic Element System - by Locked - 2011-11-23, 07:29 PM
The Fantastic Element System - by valhala556 - 2011-11-28, 06:55 PM
The Fantastic Element System - by Raul - 2011-11-28, 07:03 PM
The Fantastic Element System - by MuscleWizard - 2011-11-28, 07:08 PM
The Fantastic Element System - by valhala556 - 2011-11-28, 07:13 PM
The Fantastic Element System - by IllegallySane - 2011-11-28, 08:47 PM
The Fantastic Element System - by Hanabira.Kage - 2011-11-29, 07:55 AM
The Fantastic Element System - by Takebacker - 2011-11-29, 01:05 PM
The Fantastic Element System - by Hanabira.Kage - 2011-11-29, 01:05 PM
The Fantastic Element System - by Demalkren - 2011-11-29, 02:16 PM
The Fantastic Element System - by IllegallySane - 2011-11-29, 05:28 PM

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