2011-11-23, 02:39 PM
Every mob has a weakness/neutral/resistance to an element.
But instead of a flat bonus, each mob has a different value.
Eg.
Mutant Slime takes 200% damage from Lightning, Cygnus takes 135% damage from Holy.
Castle Golem takes 160% damage from Ice, Van Leon takes 140% from Holy.
Bains take 210% damage from Ice, Zakum takes 135% from Holy.
Skelegons take 180% damage from Holy, Horntail takes 135% damage from Ice.
OK?
Ok.
But instead of a flat bonus, each mob has a different value.
Eg.
Mutant Slime takes 200% damage from Lightning, Cygnus takes 135% damage from Holy.
Castle Golem takes 160% damage from Ice, Van Leon takes 140% from Holy.
Bains take 210% damage from Ice, Zakum takes 135% from Holy.
Skelegons take 180% damage from Holy, Horntail takes 135% damage from Ice.
OK?
Ok.

