2011-11-22, 02:52 PM
poxeclipse Wrote:This logic was flawless for Jump, so why not now?
because you cannot activate skill changes with a server check. IF nexon wants to have the jump patch separately, nexon WOULD have to have separate patches for each of them(which goes against nexon's goal of patching a lot less frequently and working on 1 big patch), so if they wanted 1 big patch, nexon HAS to release all parts of jump at once. This is a different story however for jobs, because the jobs have a seperate skill table and likely be turned on in a simple server check or extremely small addon patch.
TL;DR version: Changes in Skills(Chaos/Jump) =/= New Jobs. All changes in skills have to happen at once since its modifying the existing skill.wz

