2011-11-22, 12:30 PM
Meh....
Shadowers: 10% avoid, +20 Speed, +10 Jump
NL's: 10% meso increase, 5% avoid
DB's: 10% avoid, +5% dmg
Bishops: Increase EXP gain by 10%, 25% chance to revive (10min cool down)
Ice/Lightning: Passive 10% chance to seal an enemy
Fire/Poison: Passive 10% chance to poison enemies for 100% damage per second for up to 6x
Dark Knight: 20% HP boost, 5% stance
Paladin: +25% wDef and mDef increase, 10% achilles effect
Hero: 10% PDR, 5% stance
BM's: +10% crit chance and damage
MM's: +10% crit chance and damage, + 10 att
Buccaneers: +15 all stats, decrease all cooldowns by 20%
Corsairs: +15 all stats, and no clue
Evan: .......+20% mp?, teleport to henesys? with what ever the cooldown Mercedes had
Aran: .......+10% dmg?, teleport to Rein? with what ever the cool down Mercedes had.
Battle Mage: Passive 5% drain for 10% maxHP
Wild Hunters: 10% crit chance, +10 att
Mechanics: +15 all stats, 15% guard chance
Cygnus: weaker version of what ever class they're a copy of.
Shadowers: 10% avoid, +20 Speed, +10 Jump
NL's: 10% meso increase, 5% avoid
DB's: 10% avoid, +5% dmg
Bishops: Increase EXP gain by 10%, 25% chance to revive (10min cool down)
Ice/Lightning: Passive 10% chance to seal an enemy
Fire/Poison: Passive 10% chance to poison enemies for 100% damage per second for up to 6x
Dark Knight: 20% HP boost, 5% stance
Paladin: +25% wDef and mDef increase, 10% achilles effect
Hero: 10% PDR, 5% stance
BM's: +10% crit chance and damage
MM's: +10% crit chance and damage, + 10 att
Buccaneers: +15 all stats, decrease all cooldowns by 20%
Corsairs: +15 all stats, and no clue

Evan: .......+20% mp?, teleport to henesys? with what ever the cooldown Mercedes had
Aran: .......+10% dmg?, teleport to Rein? with what ever the cool down Mercedes had.
Battle Mage: Passive 5% drain for 10% maxHP
Wild Hunters: 10% crit chance, +10 att
Mechanics: +15 all stats, 15% guard chance
Cygnus: weaker version of what ever class they're a copy of.

