Hm... Taking some ideas and adding some of my own.
Dark Knight: +15% HP and MP
Paladin: +15% chance to guard against an attack
Hero: +6% damage for 5 seconds after being hit by an attack
Aran: Each successive strike increases your Weapon Attack by +2 and Magic Attack by +3, stacking up to 5 times (Weapon Attack +10 and Magic Attack +15). The buff lasts for 10 seconds if not renewed/increased by another successful attack.
Bowmaster: +6% damage increase for skills that hit a single target
Marksman: +5% critical hit chance and +10% critical hit damage
Wild Hunter: Speed +30 and Jump +15. Duration of status effects affecting the player is also reduced by 50%.
Bishop: Restorative potions restore 25% more HP and MP. Includes %-based potions like Elixir.
I/L Archmage: Ignore 8% PDR/MDR (flat rate, not 8% of the enemy's PDR/MDR value)
F/P Archmage: +8% damage against enemies currently affected by DoT. Also increases DoT damage by +50%.
Battlemage: For every active party buff, weapon attack is increased by 4 and magic attack is increased by 6. Limit of 5 buffs (total of +20 weapon attack and +30 magic attack)
Evan: When MP is above 40%, total damage is increased by 6%
Night Lord: +6% damage for 5 seconds after dodging/guarding against an attack
Shadower: Invincibility duration when hit is increased by +1 second.
Dual Blade: +6% damage increase for skills that hit multiple targets
Buccaneer: All cooldowns are reduced by 25%, and buffs last 25% longer
Corsairs: +20% status resistance and +15% damage reduction from enemy attacks
Mechanic: Passive +20% stance
Dark Knight: +15% HP and MP
Paladin: +15% chance to guard against an attack
Hero: +6% damage for 5 seconds after being hit by an attack
Aran: Each successive strike increases your Weapon Attack by +2 and Magic Attack by +3, stacking up to 5 times (Weapon Attack +10 and Magic Attack +15). The buff lasts for 10 seconds if not renewed/increased by another successful attack.
Bowmaster: +6% damage increase for skills that hit a single target
Marksman: +5% critical hit chance and +10% critical hit damage
Wild Hunter: Speed +30 and Jump +15. Duration of status effects affecting the player is also reduced by 50%.
Bishop: Restorative potions restore 25% more HP and MP. Includes %-based potions like Elixir.
I/L Archmage: Ignore 8% PDR/MDR (flat rate, not 8% of the enemy's PDR/MDR value)
F/P Archmage: +8% damage against enemies currently affected by DoT. Also increases DoT damage by +50%.
Battlemage: For every active party buff, weapon attack is increased by 4 and magic attack is increased by 6. Limit of 5 buffs (total of +20 weapon attack and +30 magic attack)
Evan: When MP is above 40%, total damage is increased by 6%
Night Lord: +6% damage for 5 seconds after dodging/guarding against an attack
Shadower: Invincibility duration when hit is increased by +1 second.
Dual Blade: +6% damage increase for skills that hit multiple targets
Buccaneer: All cooldowns are reduced by 25%, and buffs last 25% longer
Corsairs: +20% status resistance and +15% damage reduction from enemy attacks
Mechanic: Passive +20% stance

