Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Let's make Paladins not suck like a donkey's rectum!
#21
FenixR Wrote:And yes that was a nerf to Combat Orders. The amount of damage some classes get by the use of Combat order its vastly superior to that 5% mastery you are giving.

I just don't like the whole "make skills Lv32/22 thing", it just seems uneven and ridiculous.

FenixR Wrote:And what you did to blast was supposed to be a Buff?

Supposed to be the same thing. The old blast with combat orders was 346% damage, 54% critical rate, 30% defense ignore.
New one would be 350% damage, 55% critical rate, 20% defense ignore + 10% defense ignore from the super threaten skill.


FenixR Wrote:Also no on the "No Shield" Defense mastery, otherwise how the pineapple do you block those attacks? With your head?

Because paladins walk around naked with just a sword and a shield, right?

FenixR Wrote:Yes on the passively increase to weapon attack on blessing armor, no on reducing the Duration and increasing the number of guards.

It's the same thing what. Current is 30%, 12 guards, 90 seconds. New would be 30%, 15 guards, 60 seconds.
Since when would 15 guards last you an entire minute in most situations?

FenixR Wrote:Dont the Old guardian reduces Elemental damage? I though reading in the tooltip in the past...

Nope.

FenixR Wrote:Achilles Damage reduction applied to both, so no need to really do anything to it. (Even more so if guardian did increase elemental defense not sure)

I meant to say status resistance. (YES, PALADINS 100% IMMUNE TO pomegranate LIKE STUN. DEMON SLAYERS ARE LIKE 60% RESISTANT TO THAT)

And Paladins really need more magic defense, I still take a good chunk of damage from magic attacks. (1 damage physical, 1.2k~3.4k magic from bosses)


FenixR Wrote:Charges giving you passive "Damage Boost" without being on its a "No" in my book.

It's not like elemental damage will actually benefit a paladin.

FenixR Wrote:Also i want elemental reset to be its own skill, and make it so Restoration gets and increased Cooldown but be able to use it without the need of MP (Maybe even increase the % healed to 50-60%)

Restoration sucks. It used to be 80% heal with a 30s cooldown, and even then, it was only good when you ran out of pots or didn't have a priest to heal. The delay when using it is god awful, especially if you lag.

If anything, just remove lightning charge altogether and make it the reset skill. Dual charging did nothing but nerf paladins in the long run.
AND IT'S NOT LIKE ANYONE USED LIGHTNING BEFORE.
Reply


Messages In This Thread
Let's make Paladins not suck like a donkey's rectum! - by Baklava - 2011-11-20, 01:08 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)