2011-11-19, 09:58 PM
IllegallySane Wrote:Best way to make Paladins not suck? Give Paladins the ability to absorb up to 25%~50% of all party damage (not including 1/1s for sanity sake), where at level 1 the Paladin takes 50% of all incoming damage, but eventually caps out at ~5%-10% damage taken. PALADINS ARE NOW TECHNICALLY TANKS.
So say at Empress, the whole party gets smacked for ~10k damage each. With a Paladin they only take 5k damage. Up to 5k x 5 party members = 25k gets redirected to Paladin. 5%-10% of that = Paladin takes an additional 1,250-2,500 damage on top of whatever he'll take from the hit itself, BUT PARTY SURVIVES WAY BETTER.
Make it so the paladin reduce a % of that absorbed damage and you get something going in there. Instead of 25k Redirected to the paladin he nullify like 25-50% of that damage. That way the palladin doesnt die due to his own skill.
And yes that was a nerf to Combat Orders. The amount of damage some classes get by the use of Combat order its vastly superior to that 5% mastery you are giving.
And what you did to blast was supposed to be a Buff?
Also no on the "No Shield" Defense mastery, otherwise how the pineapple do you block those attacks? With your head?
Yes on the passively increase to weapon attack on blessing armor, no on reducing the Duration and increasing the number of guards.
Dont the Old guardian reduces Elemental damage? I though reading in the tooltip in the past...
Achilles Damage reduction applied to both, so no need to really do anything to it. (Even more so if guardian did increase elemental defense not sure)
Charges giving you passive "Damage Boost" without being on its a "No" in my book.
Also i want elemental reset to be its own skill, and make it so Restoration gets and increased Cooldown but be able to use it without the need of MP (Maybe even increase the % healed to 50-60%)

