2011-11-19, 12:38 PM
Best way to make Paladins not suck? Give Paladins the ability to absorb up to 25%~50% of all party damage (not including 1/1s for sanity sake), where at level 1 the Paladin takes 50% of all incoming damage, but eventually caps out at ~5%-10% damage taken. PALADINS ARE NOW TECHNICALLY TANKS.
So say at Empress, the whole party gets smacked for ~10k damage each. With a Paladin they only take 5k damage. Up to 5k x 5 party members = 25k gets redirected to Paladin. 5%-10% of that = Paladin takes an additional 1,250-2,500 damage on top of whatever he'll take from the hit itself, BUT PARTY SURVIVES WAY BETTER.
So say at Empress, the whole party gets smacked for ~10k damage each. With a Paladin they only take 5k damage. Up to 5k x 5 party members = 25k gets redirected to Paladin. 5%-10% of that = Paladin takes an additional 1,250-2,500 damage on top of whatever he'll take from the hit itself, BUT PARTY SURVIVES WAY BETTER.

