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Let's make Paladins not suck like a donkey's rectum!
#14
Best way to make Paladins not suck? Give Paladins the ability to absorb up to 25%~50% of all party damage (not including 1/1s for sanity sake), where at level 1 the Paladin takes 50% of all incoming damage, but eventually caps out at ~5%-10% damage taken. PALADINS ARE NOW TECHNICALLY TANKS.

So say at Empress, the whole party gets smacked for ~10k damage each. With a Paladin they only take 5k damage. Up to 5k x 5 party members = 25k gets redirected to Paladin. 5%-10% of that = Paladin takes an additional 1,250-2,500 damage on top of whatever he'll take from the hit itself, BUT PARTY SURVIVES WAY BETTER.
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Let's make Paladins not suck like a donkey's rectum! - by IllegallySane - 2011-11-19, 12:38 PM

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