2011-11-19, 05:07 AM
Baklava Wrote:This is overpowered?
1% more mastery...4% more blast damage...nerfed ice, holy, and lightning charges, nerfed charge blow.
...for some passive attack, party defense, and multi-hit charge blow.
There's a difference between justified entitlement and making a class not completely suck.
This thing does like over 5000%/s at Fastest (2). You fundamentally can't make a Paladin balanced on neutral targets unless you remove their elemental advantage and disadvantage. There will always be something they suck at more, and something they don't suck at. i.e. 5000%/s with disadvantage turns into 2500%/s, but with advantage turns into 7500%/s. It's going to suck either way.
Also, Charge Eruption is retarded and does about as much damage as Blast does now.

