2011-11-19, 04:00 AM
Baklava Wrote:Derp forgot about the cap. WHAT DO, INCREASE CAP GO.
A defense increase would be meager to classes that have low HP and low defense to begin with, avoiding damage altogether would be more efficient. :/
Dark Impale has 20% defense ignore, Charge Eruption would have only 10%.
And it would have the 1210ms cast delay like Soul Driver so it would be marginally slower and only effective in large mobs.
It's basically just Soul Driver with one more hit.
in such case, then yes, i still prefer the extra M.def though, since it's what most bosses use.
for some reason i read it wrong and read it as having 30% pdr, misread lol, but isn't SD 1600 ms delay (at normal speed)?
and i didn't mean a defense increase, i meant something like achilles effect for the party, like aran's high defense or blue aura.
want to know what would be a VERY nice skill? make the HP recovery skill go past zombify and a party skill, that way even if the damage a paladin deals isn't the best, they provide healing and threathen plus guardian spirit makes them share some of the paladin's bulkyness. it would be very wanted against both bosses that spam 1/1, pot lock, or have pot cooldown.
also lol 99% mastery, i want that just for the hilarity, DAT DAMAGE.


