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Let's make Paladins not suck like a donkey's rectum!
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Thread title.

Knight:

Shield Mastery -> Defense Mastery
Old: Physical/magical defense +200%, guard rate +10% when equipped with a shield, master level 20.
New: Physical/magical defense +200%, guard rate +30% at all times, master level 30.

Charge Blow
Old: Damage 550%, hits 4 monsters, master level 30.
New: Damage 250% x2, hits 3 monsters, ignores 10% defense, 100% chance of stun, master level 20.

Flame Charge
Old: Damage 140%, 90% chance of 100% DoT damage on charge blow.
New: Damage 150%, 90% chance of 100% DoT damage on charge blow, 5% passive damage boost.

Blizzard Charge
Old: Damage 140%, 90% chance of freeze on charge blow.
New: Damage 125%, 50% chance of freeze on all attacks, 5% passive damage boost.

Lightning Charge
Old: Damage 140%, 90% chance of stun on charge blow, master level 20.
New: Damage 125%, 5% passive damage boost, master level 10.

Combat Orders -> Combat Tactics
Old: All skills increased level by +2, master level 20.
New: Increases you and your party's weapon mastery by 5%, master level 10.

New Skill -> Charge Eruption
New: AoE attack, deals 95% x 5 to 6 mobs in a 350px horizontal and vertical range, 5% defense ignore, master level 20.
Delay: 1410ms

Restoration -> Elemental Reset
New: Same deal as the arch mage stuff.


Paladin:

Achilles -> Holy Armor
Old: Decreases damage taken by 20%
New: Decreases physical damage taken by 15%, decrease magical damage taken by 25%, increase elemental damage resistance by 50%.

Guardian Spirit
Old: Increases status effect resistance by 30%, 30% guard rate, 40% stun on guarded mob attacks, master level 30.

New: Increases status effect resistance by 50%, +15% guard rate to Defense Mastery.
All party members within 600px gain an aura effect that grants them a 20% guard rate as long as the paladin is alive. 20% chance when the party member is hit to create a divine aura that grants the party member 5 perfect guards. Master level 20.

Advanced Charge Blow -> Charge Mastery
Old: Charge Blow damage change to 700%, weapon mastery increased to 70%.
New:
Adds one extra hit to Charge Blow (250% x3), increases mobs hit to 5.
Increases Charge Eruption damage to 135% per hit, increases mobs hit to 8.
Increases flame charge's DoT damage to 140%.
Increases blizzard charge's freeze rate to 90%.

Blast
Old: 340% Damage, 50% Critical Rate, 10% chance of sudden death, 30% defense ignore.
New: 350% Damage, 55% Critical Rate, 10% chance of sudden death, 20% defense ignore.

Blessing Armor
Old: 30% chance when attacked to create a shield that grants 10 perfect guards for 90 seconds, +30 attack increase.
New: 30% chance when attacked to create a shield that grants 15 perfect guards for 60 seconds. Passively increases attack by +30

Divine Charge:
Old: 150% Damage, 90% chance to seal a mob with charge blow.
New: 145% Damage, +20% damage to bosses. Passively increases mastery by 20%. (Total of 95% mastery)

Sanctuary:
Old: Deals 1700% flat.
New: No damage value, always does 999,998 or whatever.

New Skill -> Fierce Threaten
New: Passively increases Threaten's monster attack and defense decrease by 15%. Grants effect on boss monsters that slows their attacks by 20%. Increases defense ignore on all skills by 10%


OK W/E


DPS THIS pineappleER, JOE TANG.
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Let's make Paladins not suck like a donkey's rectum! - by Baklava - 2011-11-19, 02:29 AM

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