2011-11-17, 07:07 PM
The Great One Wrote:Sigh.
A. fair enough
B. the stun in shout is now useless we have this little thing called coma the goal in kenta would be to kill things before they have a chance to seal or super def up shout will not help you do this coma on the other hand will not only stun them but put em near death so your next brandish or IS finishes them off DRPQ coma just works better.
C. Your missing the point due to mp recovery the mp you do have last a lot longer which means you buy less which means you have more open space for other things unlike with lvl 11 shout lvl 11 recovery sucks so those points go to helping you out a lot further then the very limited uses shout has.
B. Not going to argue DRPQ strategy. To each his own.
C. I've had level 11 Self Recovery (and MP recovery before that) forever, and haven't needed to buy MP potions in 100 levels at least. I use elixirs/gingers/powers for HP, and that usually fills up MP before it's drained. Only situations I need MP potions is when fighting monsters that are very weak (the kind Shout kills 10 of for 18 MP...) or glitched bosses that don't fight back. And for those cases, a single slot of found/event (and recently, crafted) potions is enough.

