2011-11-17, 01:33 PM
Viaje Wrote:This isn't really a screw-up seeing as no Paladin should ever be using level 1 Advanced Charge.
Are we sure ACB's damage ratios didn't get changed to work with the new numbers? It's quite possible it's not logged in the extraction because the END damage is still the same.
Viaje Wrote:I'm not actually sure how I feel about the changes to Paladins.
There are a few things I really like:
- 3rd Job charges doing the same damage. Not sure why this took so long to do.
- Divine Shield's buff. Holy crap, they really don't mind if we don't ever take damage.
Those Divine Shield buffs are nice. Add in that since JUMP, Divine Shield causes Invulnerability frames (As if you were hit) means that you'll have DS on almost all the time now.
Viaje Wrote:But there are a lot of things I don't like:
- Charged Blow's stun getting messed up. Actually, being 4th Job, this doesn't affect me, but it's the principle.
- Holy Charge's effect being useless.
- Fire Charge's DOT not working on bosses. How's that supposed to ever be helpful on regular mobs?
- (unconfirmed?) If they changed Hammer to do a %-damage, I'm going to be freak'n pissed.
I'm curious, is there any indication that the way dual charging has changed?
I'm not sure why they keep it around at this point seeing as all charges now are theoretically useable in their own right.
Flame Charge's DOT not working on bosses sounds like, from this thread, someone just saying crap. I want proof before I believe that since Flame DOT works on bosses for everyone else. Would be retarded to screw us like that.
Problem is that if they removed the dual charge, it would actually be a nerf I believe. Less overall damage increase from the charges. I heard that Lightning Charge only receives part of it's buff when Dual charged though, so I'm not exactly sure how much of a nerf it would be, but I'm pretty sure it would be.
I saw an earlier post, though, that said that Lightning dual charged doesn't cause Stun. Not sure if that's intentional or not, but in reality how many regular health mobs are going to survive your first or second attack anyway? Stun was only really useful for things with a lot of health and OH LOOK, you can't stun them.

