2011-11-16, 06:12 PM
Dark Knight:
Adjusted Mastery:
Hero:
Paladin:
Adjusted Mastery:
Notable Changes:
Dark Knight: Sacrifice hits twice for 400%. Only an 80% per hit increase compared to Tespia, not that significant.
Hero: Small nerf to Enrage. 1.6x -> 1.4x. Buffed critical hit rate by 20%. Difference of about 100%/s. Largest buff comes from Advanced Final Attack hitting twice. About 300%/s increase compared to hitting once.
Paladin: Small defense ignore increase on Blast. Raises about 200%/s at 70% defense. Rather large buff to Lightning Charge's damage, but when double charged, the bonus is less than 100%/s increase. Had a small error in previous version and forgot to include the damage increase from Combat Orders to Holy Charge.
| Defense: | 0% | 10% | 25% | 40% | 70% |
| 1 Target: | 2349%/s | 2334%/s | 2309%/s | 2284%/s | 2235%/s |
| 2 Target: | 4472%/s | 4111%/s | 3571%/s | 3030%/s | 1947%/s |
| 3 Target: | 6636%/s | 6102%/s | 5301%/s | 4501%/s | 2900%/s |
| 4 Target: | 8802%/s | 8093%/s | 7033%/s | 5973%/s | 3852%/s |
| 5 Target: | 10965%/s | 10086%/s | 8765%/s | 7444%/s | 4804%/s |
| 6 Target: | 13130%/s | 12074%/s | 10496%/s | 8916%/s | 5756%/s |
| 7 Target: | 8041%/s | 7236%/s | 6030%/s | 4824%/s | 2412%/s |
| 8 Target: | 9169%/s | 8252%/s | 6876%/s | 5501%/s | 2750%/s |
Adjusted Mastery:
| Defense: | 0% | 10% | 25% | 40% | 70% |
| 1 Target: | 2625%/s | 2607%/s | 2580%/s | 2552%/s | 2497%/s |
| 2 Target: | 4998%/s | 4596%/s | 3990%/s | 3385%/s | 2177%/s |
| 3 Target: | 7418%/s | 6820%/s | 5926%/s | 5031%/s | 3241%/s |
| 4 Target: | 9837%/s | 9046%/s | 7861%/s | 6675%/s | 4305%/s |
| 5 Target: | 12254%/s | 11272%/s | 9796%/s | 8321%/s | 5369%/s |
| 6 Target: | 14674%/s | 13497%/s | 11732%/s | 9965%/s | 6434%/s |
| 7 Target: | 8988%/s | 8088%/s | 6739%/s | 5392%/s | 2696%/s |
| 8 Target: | 10247%/s | 9222%/s | 7684%/s | 6147%/s | 3073%/s |
Hero:
| Defense: | 0% | 10% | 25% | 40% | 70% |
| 1 Target: | 5437%/s | 5102%/s | 4627%/s | 4126%/s | 3159%/s |
| 2 Target: | 6764%/s | 6341%/s | 5744%/s | 5124%/s | 3917%/s |
| 3 Target: | 9642%/s | 9079%/s | 8207%/s | 7329%/s | 5602%/s |
| 4 Target: | 12555%/s | 11809%/s | 10690%/s | 9542%/s | 7275%/s |
| 5 Target: | 12511%/s | 11754%/s | 10616%/s | 9505%/s | 7232%/s |
| 6 Target: | 14807%/s | 13913%/s | 12568%/s | 11236%/s | 8588%/s |
Paladin:
| Defense: | 0% | 10% | 25% | 40% | 70% |
| 1 Target: | 2953%/s | 2834%/s | 2655%/s | 2477%/s | 2118%/s |
| 2 Target: | 3524%/s | 3277%/s | 2907%/s | 2537%/s | 1797%/s |
| 3 Target: | 5217%/s | 4852%/s | 4304%/s | 3756%/s | 2660%/s |
| 4 Target: | 6911%/s | 6427%/s | 5701%/s | 4976%/s | 3524%/s |
| 5 Target: | 8604%/s | 8002%/s | 7098%/s | 6195%/s | 4388%/s |
| 6 Target: | 10298%/s | 9577%/s | 8495%/s | 7414%/s | 5251%/s |
| 7 Target: | 11991%/s | 11152%/s | 9892%/s | 8634%/s | 6115%/s |
Adjusted Mastery:
| Defense: | 0% | 10% | 25% | 40% | 70% |
| 1 Target: | 3371%/s | 3235%/s | 3031%/s | 2826%/s | 2418%/s |
| 2 Target: | 4020%/s | 3740%/s | 3319%/s | 2896%/s | 2051%/s |
| 3 Target: | 5954%/s | 5537%/s | 4911%/s | 4287%/s | 3036%/s |
| 4 Target: | 7887%/s | 7334%/s | 6507%/s | 5678%/s | 4023%/s |
| 5 Target: | 9819%/s | 9131%/s | 8101%/s | 7071%/s | 5007%/s |
| 6 Target: | 11752%/s | 10929%/s | 9695%/s | 8461%/s | 5993%/s |
| 7 Target: | 13685%/s | 12726%/s | 11290%/s | 9853%/s | 6979%/s |
Notable Changes:
Dark Knight: Sacrifice hits twice for 400%. Only an 80% per hit increase compared to Tespia, not that significant.
Hero: Small nerf to Enrage. 1.6x -> 1.4x. Buffed critical hit rate by 20%. Difference of about 100%/s. Largest buff comes from Advanced Final Attack hitting twice. About 300%/s increase compared to hitting once.
Paladin: Small defense ignore increase on Blast. Raises about 200%/s at 70% defense. Rather large buff to Lightning Charge's damage, but when double charged, the bonus is less than 100%/s increase. Had a small error in previous version and forgot to include the damage increase from Combat Orders to Holy Charge.

