Patch Available - KMS 1.2.145
#6
Takebacker Wrote:I still think they forgot a digit and made it 850*2 instead of 1850*2.

Nah. That would make it stronger than Meteor, which shouldn't happen since F/P is the "purely offensive" mage class. If you look at Blizz, they added 100% total (split the attack in two, add +50% to each half). Is it pure coincidence that Meteor went from 1700% -> 1800% (per hit, lol), and Genesis went from 1900% -> 2000% (per hit)? TBH, I believe they meant to make Meteor be 900% x2, and Genesis 1,000% x2. That way it can still be a minor damage buff and keep people from hitting the damage cap.

Not that the "nerf" (from where it is now) would actually make them useful compared to what they were before the revamp.
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Messages In This Thread
Patch Available - KMS 1.2.145 - by Notify - 2011-11-16, 04:20 PM
Patch Available - KMS 1.2.145 - by dpeterlin - 2011-11-16, 04:22 PM
Patch Available - KMS 1.2.145 - by ElderTree - 2011-11-16, 04:42 PM
Patch Available - KMS 1.2.145 - by Takebacker - 2011-11-16, 04:46 PM
Patch Available - KMS 1.2.145 - by ElderTree - 2011-11-16, 04:51 PM
Patch Available - KMS 1.2.145 - by JoeTang - 2011-11-16, 05:23 PM
Patch Available - KMS 1.2.145 - by RahlsSoldier - 2011-11-16, 05:24 PM
Patch Available - KMS 1.2.145 - by Yorckie - 2011-11-16, 05:29 PM
Patch Available - KMS 1.2.145 - by Daimean - 2011-11-16, 05:49 PM
Patch Available - KMS 1.2.145 - by Thorr - 2011-11-17, 10:23 AM

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