2011-11-15, 09:57 PM
OB3LISK Wrote:Omg at your wall of text Korey. I'll respond and read it in a sec.
haha, i did my best to keep it short cause i knew no one would read it other wise.
Third heroic, hour of twilight, is either super super under-tuned or my group had the best healer to ever live. I'm going with under-tuned. Keep in mind that for the PTR all player's gear is scaled back to 353 item level, so its not a case of out gearing the content. The first boss has an interruptable nuke that hits the tank for 50k or so, my 10 second cd interrupt couldnt get it every time but not a big deal. There are also boulders being thrown at the group, simply move out of the blue indicator on the ground. The boss will cast chains of ice on you randomly, so dispel that or be like my group and get hit by nearly every single boulder and not have it matter since they seemed to do 5k. Break Thrall out of the ice tomb so there are less boulders being thrown, or once again like my group dont and just dps the boss like a badass mage pulling 5k would....
Second boss throws a dagger at casters which silences for 5 seconds if they are hit, so they need to keep a tank or melee dps between them and the boss. The boss also drops a smoke cloud that does damage and maybe some debuff, not sure just move out of it.
Last boss, not really sure what he does since i dc'd 5 seconds after the pull. I reconnected with the boss at 50% hp. Only move I noticed was a big shadow wave, similar to the cat boss in za, but it covers half the room and moves very very slow. So make sure your mage doesnt move and mess up their 5k dps, the priest can life grip them to safety.

