2011-11-15, 06:22 PM
JoeTang Wrote:I've updated the tables. In the end, it doesn't really matter because Barrage is used for 20 seconds compared to Demolition for the duration of Super Transform.
Can you actually fit just one Dragon Strike between each Barrage? The delay between two Barrages would be 1410ms and a Dragon Strike is 810ms.
Yeah the only other use to barrage involves things that have nothing to do with DPS so it doesn't matter. I just wanted the tables to be as correct as possible before the union updates change everything.
I believe there's some sort of delay diminishing property in play when a skill is used in between one that has a delay. I've literally always been able to do barrage->DS flawlessly even though the spamming delay is a lot longer than the actual cast time of DS.
JoeTang Wrote:Cannon Shooters are better at mobbing. Better DPS, better range, better burst, better crowd control, better mobility. Only thing Corsairs have over Cannon Shooters when mobbing is attack speed.
Whoops i wrote that wrong. Better 1v1 than buccs, worse than sairs. They're better than mobbing at both but that's expected i guess. I just hope the differences between all 3 remain the way i think they should be after union. Buccs superior in mobbing, sairs superior in 1v1, and cannoneers a bridge between the two each with their own level of survivability and support.

