2011-11-15, 05:27 PM
Takebacker Wrote:The only skill you're accounting for that has a spam delay is barrage, and said delays are the same as in the really old delay thread. That's why we said barrage+DS>barrage. Because you have to use DS/orb to fill the gap. Every other skill is spammable.
I've done time tests on my character multiple times and on 1v1 (barrage+orb vs barrage+DS), 2 targets (orb vs DS), and 3 targets, orb had a significantly lower time than dragon strike, so there's no way orb can be worse %/s wise.
Just to confirm, this means that Energy Blast at Normal (6) is 720ms and Dragon Strike at Normal (6) is 1080ms with no spam delays? I've been calculating Dragon Strike as such, but included a spam delay with Energy Blast.
Dragon Strike does 850% at 810ms Fastest (2) = 1,049%/s. Energy orb does 980% at 900ms Fastest (2) = 1,088%/s. Energy Orb is better on a single target, but because of damage reduction (unless this was removed), it does inferior damage on all other targets compared to Dragon Strike. Energy Blast does 680% at 540ms Fastest (2) = 1,259%/s, the superior attack.
Takebacker Wrote:I thought you claimed cannoneers had far stronger 1v1 than sairs when PDR is 60%+ a while back though. Why is that not the case anymore?My claim was that they were similar without including summons, and they are, with Cannon Shooters winning. Octopus is retardedly strong, and I believe I also made that claim that Corsairs probably still win because of how much damage Octopi would do compared to Monkeys.
lbpwow Wrote:Out of curiosity, how much of our DPM is from octo on the higher defense rate?I already stated in the OP, that Octopus accounts for 1.4x of their damage on 0% defense monsters and 2.4x of their damage on 70% defense monsters.
Just wondering since a lot of Sairs I know don't even summon it, because of how annoying it is to keep all of them up. :f6:
Is it possible to request hamad138 banned from my threads?
I also just discovered two bugs involving Pirate's Revenge for both classes and Lucky Dice for Buccaneers it seems. The original table showed Buccaneers with constant Dice 5. I've adjusted this to be an accurate showing of average dice rolls. Pirate's Revenge was not rebuffing correctly with a 50 second cooldown. I've adjust it to be active with a 45 second duration and 50 second cooldown i.e. 5 seconds where it is not active.

