2011-11-12, 07:25 PM
Statikk's clarification on the new masteries
* = He's just joking, don't take it too srsly.
Statikk Wrote:I simply wanted to make a thread that clarified several of the new masteries, since I see a lot of the same questions and concerns coming up.
Defense
Tough Skin - reduces the damage taken from minions/monsters by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)
Indomitable - reduces damage taken from all sources except true damage by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)
Siege Commander - only affects enemy towers
Juggernaut - stacks multiplicatively with other disable duration reductions -- for example, Irelia with Merc Treads (35%), Juggernaut (10%), and 3+ enemy champions nearby (40%) will grant her a grand total of (1 - 0.35) * (1 - 0.1) * (1 - 0.4) = 0.351 ---> 1 - 0.351 = 0.649 ~ 65% disable duration reduction. Better nerf Irelia*.
Utility
Expanded Mind - the bonus to Energy users does not scale with champion level, it is a flat +4/7/10 bonus at level 1
Improved Recall - reduces the cast time of your Recall by 1 second and Enhanced Recall (Dominion) by 0.5 seconds (1 point)
Scout - increases the vision range of your wards by 5% -- this affects Sight Wards, Vision Wards, and Wriggle's Lantern (1 point)
Runic Affinity - increases the duration of shrine, relic, quest, and neutral monster buffs by 20% (1 point)
Awareness - we intend for this mastery to no longer be a necessity especially for junglers, thus in the next patch we increased the experience gained from various jungle monsters in order to maintain current jungling paths
Sage - gain 40 bonus experience on champion kills/assists (50% reduced effect on the Crystal Scar)
Yes, many masteries have been nerfed/removed and many others have been buffed/created. I would encourage people to think less about how these compare to old mastery builds and rather be open to the new possibilities. After all, power especially in the case of masteries is completely relative.
Each mastery point is not meant to change the course of an entire League of Legends game, rather it is the sum of all of your choices that are meant to impact the way you play the game.
Lastly, this is very much an aspect of the game we will actively be iterating on especially in the short term. We will treat masteries as if they were champions and make changes as necessary, so feel free to voice your feedback once you've gotten your hands on them for a while.
* = He's just joking, don't take it too srsly.

