2011-11-12, 11:10 AM
kruimel0 Wrote:It's not about DPM only. You forgot to factor in things like mobility, looks, party buffs, playing style, alchemy-like things, story line and other things. You can't only revamp them to the same DPM, as then they would still be unbalanced in other things.
But even then they arent good at that. Look at demon slayer. they have more suriviablity than paladins and better ( or equal) damage on bosses/mobs than hero's. Thats not balance at all. But u also have to keep in mind that the way this game is played. DPM is the majority of the factors. mobility doenst really matter too much because almost ALL boss attacks are 400% range & unaviodable attacks.
In my mind only factors to be characterize in balance is
1)1vs1 Dpm
2)Mob Dpm
3)party buffs
4)defence
5)alittle mobility
With the first 2 being the most pirorty as they have a rediculous high cap. Party buffs are exclusive so thats next. and Defence and Mobility are the least to be factor in as Defence has a 9999 Cap (which is EASLY obtained as a paladin. I have like 9.2k with 15% str.... lvl 180) and mobility has a easly obtainable cap and most mob skills cant be avoided that way. pretty much mainly used to get from one map to another fast.

