2011-11-11, 07:49 AM
as how I read on the Q&A, they will make ALL dispel dispel EVERYTHING.
Quote:In 5.0 dispels will have a cooldown and duration more like Counterspell but get all buffs or debuffs at once to make them more tactical.
Quote:Mage
*Frost has a lot of CC currently and just adding more every expansion only makes this worse. Having to choose between Ring of Frost and Cone of Cold allows a choice between two interesting CC and allows the space for adding more interesting options later.
*Frost will no longer trade survivability for DPS in 5.0.
*Fire is RNG based by design and working as desired for now.
*Arcane Barrage will be added to the Arcane rotation to make it more mobile and less boring.
Quote:Spell Interrupts
I said Spellsteal and I meant Counterspell. Duh. They are like TOTALLY different. We would like all dispels to be in the 20 sec cooldown and 10 sec duration range. Some variation among that is fine. Dispels with very short cooldowns arent decisions and completely neuter classes with a lot of magical mechanics.
Interrupts:
We want interrupting to feel more meaningful, for both the interrupter and the target. Interrupts should be rarer, but when you do get interrupted, you should know that you have a significant period of time where you can cast without fear of being interrupted again. We're still expecting to have a noticeable variance in the interrupts for different classes though, so that they can keep the sort of identity they're used to (rogues locking out for the largest percentage of time, shaman recasting the most frequently, etc). We're expecting to have most cooldowns in the 15- to 25-sec range, and most lockout durations in the 3- to 6-sec range. There may be a few outliers from there, but not many, and not by much.
Dispels:
Similar to with Interrupts, we also want Dispels to be more meaningful, also for both the dispeller and the target, and to be rarer, but stronger, so that when you do get dispelled, you know that you have a period of time where you know your spells won't be dispelled again. Dispels, both offensive and defensive, will have a short cooldown, and will dispel all dispellable effects. We're still evaluating what cooldown feels right for these, and they may vary a bit, but we're currently thinking of possibly up to a 10-sec cooldown.

